SetCurrentTest() private méthode

private SetCurrentTest ( UnityTest.TestComponent tc ) : void
tc UnityTest.TestComponent
Résultat void
 public void RunFinished(List <TestResult> testResults)
 {
     window.SetCurrentTest(null);
     EditorApplication.isPlaying = false;
     EditorUtility.ClearProgressBar();
     GuiHelper.SetConsoleErrorPause(consoleErrorOnPauseValue);
     PlayerSettings.runInBackground = runInBackground;
 }
 public void RunFinished(List <TestResult> testResults)
 {
     m_Window.SetCurrentTest(null);
     m_CurrentTest               = null;
     EditorApplication.update   -= OnEditorUpdate;
     EditorApplication.isPlaying = false;
     EditorUtility.ClearProgressBar();
     PlayerSettings.runInBackground = m_RunInBackground;
 }