public void OnEnable() { title = "Integration Tests Runner"; Instance = this; settings = ProjectSettingsBase.Load <IntegrationTestsRunnerSettings> (); InitBackgroundRunners(); if (!EditorApplication.isPlayingOrWillChangePlaymode && !readyToRun) { RebuildTestList(); } }
public void OnEnable() { titleContent = new GUIContent("Integration Tests"); s_Instance = this; m_Settings = ProjectSettingsBase.Load <IntegrationTestsRunnerSettings>(); m_FilterSettings = new TestFilterSettings("UnityTest.IntegrationTestsRunnerWindow"); InitBackgroundRunners(); if (!EditorApplication.isPlayingOrWillChangePlaymode && !m_ReadyToRun) { RebuildTestList(); } }
public void OnEnable() { titleContent = new GUIContent("Integration Tests"); s_Instance = this; m_Settings = ProjectSettingsBase.Load<IntegrationTestsRunnerSettings>(); m_FilterSettings = new TestFilterSettings("UnityTest.IntegrationTestsRunnerWindow"); InitBackgroundRunners(); if (!EditorApplication.isPlayingOrWillChangePlaymode && !m_ReadyToRun) RebuildTestList(); }
public void OnEnable () { title = "Integration Tests Runner"; Instance = this; settings = ProjectSettingsBase.Load<IntegrationTestsRunnerSettings> (); InitBackgroundRunners (); if (!EditorApplication.isPlayingOrWillChangePlaymode && !readyToRun) RebuildTestList (); }