public void OnEnable()
        {
            title    = "Integration Tests Runner";
            Instance = this;

            settings = ProjectSettingsBase.Load <IntegrationTestsRunnerSettings> ();

            InitBackgroundRunners();
            if (!EditorApplication.isPlayingOrWillChangePlaymode && !readyToRun)
            {
                RebuildTestList();
            }
        }
        public void OnEnable()
        {
            titleContent = new GUIContent("Integration Tests");
            s_Instance   = this;

            m_Settings       = ProjectSettingsBase.Load <IntegrationTestsRunnerSettings>();
            m_FilterSettings = new TestFilterSettings("UnityTest.IntegrationTestsRunnerWindow");

            InitBackgroundRunners();
            if (!EditorApplication.isPlayingOrWillChangePlaymode && !m_ReadyToRun)
            {
                RebuildTestList();
            }
        }
        public void OnEnable()
        {
            titleContent = new GUIContent("Integration Tests");
            s_Instance = this;

            m_Settings = ProjectSettingsBase.Load<IntegrationTestsRunnerSettings>();
            m_FilterSettings = new TestFilterSettings("UnityTest.IntegrationTestsRunnerWindow");

            InitBackgroundRunners();
            if (!EditorApplication.isPlayingOrWillChangePlaymode && !m_ReadyToRun) RebuildTestList();
        }
		public void OnEnable ()
		{
			title = "Integration Tests Runner";
			Instance = this;

			settings = ProjectSettingsBase.Load<IntegrationTestsRunnerSettings> ();

			InitBackgroundRunners ();
			if (!EditorApplication.isPlayingOrWillChangePlaymode && !readyToRun) RebuildTestList ();
		}