public PlayMakerFSMEditor OpenFSMEditor(PlayMakerFSM fsm) { PlayMakerFSMEditor fsmEditor = new PlayMakerFSMEditor(this); fsmEditor.StartEdit(fsm); fsmEditors.Add(fsmEditor); return(fsmEditor); }
public void CloseFSMEditor(PlayMakerFSMEditor editor) { fsmEditors.Remove(editor); }