public PlayMakerFSMEditor OpenFSMEditor(PlayMakerFSM fsm)
        {
            PlayMakerFSMEditor fsmEditor = new PlayMakerFSMEditor(this);

            fsmEditor.StartEdit(fsm);
            fsmEditors.Add(fsmEditor);
            return(fsmEditor);
        }
 public void CloseFSMEditor(PlayMakerFSMEditor editor)
 {
     fsmEditors.Remove(editor);
 }