static int RemoveAllWebRequests(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent)); obj.RemoveAllWebRequests(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveWebRequest(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); bool o = obj.RemoveWebRequest(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_Timeout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.Timeout = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Timeout on a nil value" : e.Message)); } }
static int get_Timeout(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)o; float ret = obj.Timeout; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index Timeout on a nil value" : e.Message)); } }
static int AddWebRequest(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent), typeof(string))) { UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); int o = obj.AddWebRequest(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent), typeof(string), typeof(UnityEngine.WWWForm))) { UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.WWWForm arg1 = (UnityEngine.WWWForm)ToLua.ToObject(L, 3); int o = obj.AddWebRequest(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent), typeof(string), typeof(byte[]))) { UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); byte[] arg1 = ToLua.CheckByteBuffer(L, 3); int o = obj.AddWebRequest(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent), typeof(string), typeof(object))) { UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); object arg1 = ToLua.ToVarObject(L, 3); int o = obj.AddWebRequest(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent), typeof(string), typeof(UnityEngine.WWWForm), typeof(object))) { UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); UnityEngine.WWWForm arg1 = (UnityEngine.WWWForm)ToLua.ToObject(L, 3); object arg2 = ToLua.ToVarObject(L, 4); int o = obj.AddWebRequest(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.WebRequestComponent), typeof(string), typeof(byte[]), typeof(object))) { UnityGameFramework.Runtime.WebRequestComponent obj = (UnityGameFramework.Runtime.WebRequestComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); byte[] arg1 = ToLua.CheckByteBuffer(L, 3); object arg2 = ToLua.ToVarObject(L, 4); int o = obj.AddWebRequest(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.WebRequestComponent.AddWebRequest")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }