public void OnUpdate(float elapseSeconds, float realElapseSeconds) { if (m_LastLockScroll != m_LockScroll) { m_LastLockScroll = m_LockScroll; m_SettingComponent.SetBool("Debugger.Console.LockScroll", m_LockScroll); } if (m_LastInfoFilter != m_InfoFilter) { m_LastInfoFilter = m_InfoFilter; m_SettingComponent.SetBool("Debugger.Console.InfoFilter", m_InfoFilter); } if (m_LastWarningFilter != m_WarningFilter) { m_LastWarningFilter = m_WarningFilter; m_SettingComponent.SetBool("Debugger.Console.WarningFilter", m_WarningFilter); } if (m_LastErrorFilter != m_ErrorFilter) { m_LastErrorFilter = m_ErrorFilter; m_SettingComponent.SetBool("Debugger.Console.ErrorFilter", m_ErrorFilter); } if (m_LastFatalFilter != m_FatalFilter) { m_LastFatalFilter = m_FatalFilter; m_SettingComponent.SetBool("Debugger.Console.FatalFilter", m_FatalFilter); } }
static int SetBool(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent)); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.SetBool(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }