static int GetFloat(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(string))) { UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); float o = obj.GetFloat(arg0); LuaDLL.lua_pushnumber(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityGameFramework.Runtime.SettingComponent), typeof(string), typeof(float))) { UnityGameFramework.Runtime.SettingComponent obj = (UnityGameFramework.Runtime.SettingComponent)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); float arg1 = (float)LuaDLL.lua_tonumber(L, 3); float o = obj.GetFloat(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityGameFramework.Runtime.SettingComponent.GetFloat")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public override void Initialize(params object[] args) { m_DebuggerComponent = GameEntry.GetComponent <DebuggerComponent>(); if (m_DebuggerComponent == null) { Log.Fatal("Debugger component is invalid."); return; } m_SettingComponent = GameEntry.GetComponent <SettingComponent>(); if (m_SettingComponent == null) { Log.Fatal("Setting component is invalid."); return; } m_LastIconX = m_SettingComponent.GetFloat("Debugger.Icon.X", 10f); m_LastIconY = m_SettingComponent.GetFloat("Debugger.Icon.Y", 10f); m_LastWindowX = m_SettingComponent.GetFloat("Debugger.Window.X", 10f); m_LastWindowY = m_SettingComponent.GetFloat("Debugger.Window.Y", 10f); m_LastWindowWidth = m_SettingComponent.GetFloat("Debugger.Window.Width", 480f); m_LastWindowHeight = m_SettingComponent.GetFloat("Debugger.Window.Height", 360f); m_DebuggerComponent.WindowScale = m_LastWindowScale = m_SettingComponent.GetFloat("Debugger.Window.Scale", 1f); m_DebuggerComponent.IconRect = new Rect(m_LastIconX, m_LastIconY, 60f, 60f); m_DebuggerComponent.WindowRect = new Rect(m_LastWindowX, m_LastWindowY, m_LastWindowWidth, m_LastWindowHeight); }