/// <summary> /// 挑战竞技场 /// </summary> /// <param name="CChallengeInfo">挑战信息</param> /// <returns></returns> public bool SendMsgSceneSystemGC2GMReqChallengeArenaRole(CChallengeInfo challengeID, CBMsgSceneSystemGC2GMReqChallengeArenaRole cb) { CMsgSceneSystemGC2GMReqChallengeArenaRole msgReq = new CMsgSceneSystemGC2GMReqChallengeArenaRole(challengeID); CMsgSceneSystemGM2GCAckChallengeArenaRole.s_cb = cb; return(CGameClient.Singleton.SendMsg(msgReq)); }
public CMsgSceneSystemGC2GMReqChallengeArenaRole(CChallengeInfo challengeID) : base(CServerType.SRVTYPE_GAMESERVER, CFuncType.EFUNCTYPE_SCENESYSTEM, CSceneSystemMsgNumID.EMSGNUMID_SCENESYSTEM_GC2GM_REQ_CHALLENGE_ARENA_ROLE) { m_challengeID = challengeID; }