/// 像素向量转换成想要的 public static UnityEngine.Vector2 In(this UnityEngine.Vector2 vecInPixels, DistanceUnit toUnit) { return(vecInPixels.Convert(DistanceUnit.Pixels, toUnit)); }
/// 像素向量转换成想要的 public static UnityEngine.Vector2 In(this UnityEngine.Vector2 vecInPixels, DistanceUnit toUnit) { return(vecInPixels.Convert(DistanceUnit.Pixels, toUnit)); }