static public int IncrementUpdateCount(IntPtr l) { try { UnityEngine.Texture self = (UnityEngine.Texture)checkSelf(l); self.IncrementUpdateCount(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static int IncrementUpdateCount(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 1); obj.IncrementUpdateCount(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IncrementUpdateCount(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Texture.IncrementUpdateCount"); #endif try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture obj = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 1); obj.IncrementUpdateCount(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }