Returns a nicely formatted string of the resolution.
static int ToString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Resolution obj = (UnityEngine.Resolution)ToLua.CheckObject(L, 1, typeof(UnityEngine.Resolution)); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
// methods static bool Resolution_ToString(JSVCall vc, int argc) { int len = argc; if (len == 0) { UnityEngine.Resolution argThis = (UnityEngine.Resolution)vc.csObj; JSApi.setStringS((int)JSApi.SetType.Rval, argThis.ToString()); JSMgr.changeJSObj(vc.jsObjID, argThis); } return(true); }