static void ParticleSystem_scalingMode(JSVCall vc) { if (vc.bGet) { UnityEngine.ParticleSystem _this = (UnityEngine.ParticleSystem)vc.csObj; var result = _this.scalingMode; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.ParticleSystemScalingMode arg0 = (UnityEngine.ParticleSystemScalingMode)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.ParticleSystem _this = (UnityEngine.ParticleSystem)vc.csObj; _this.scalingMode = arg0; } }
static public void FastSetter(this UnityEngine.ParticleSystem o, string propertyName, UnityEngine.ParticleSystemScalingMode value) { switch (propertyName) { case "scalingMode": o.scalingMode = value; return; } LBoot.LogUtil.Error("UnityEngine.ParticleSystem no Setter Found : " + propertyName); }