static void ParticleSystem_scalingMode(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.ParticleSystem _this = (UnityEngine.ParticleSystem)vc.csObj;
         var result = _this.scalingMode;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.ParticleSystemScalingMode arg0  = (UnityEngine.ParticleSystemScalingMode)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.ParticleSystem            _this = (UnityEngine.ParticleSystem)vc.csObj;
         _this.scalingMode = arg0;
     }
 }
Esempio n. 2
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 static public void FastSetter(this UnityEngine.ParticleSystem o, string propertyName, UnityEngine.ParticleSystemScalingMode value)
 {
     switch (propertyName)
     {
     case "scalingMode":
         o.scalingMode = value; return;
     }
     LBoot.LogUtil.Error("UnityEngine.ParticleSystem no Setter Found : " + propertyName);
 }