static void ParticleSystemRenderer_alignment(JSVCall vc) { if (vc.bGet) { UnityEngine.ParticleSystemRenderer _this = (UnityEngine.ParticleSystemRenderer)vc.csObj; var result = _this.alignment; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.ParticleSystemRenderSpace arg0 = (UnityEngine.ParticleSystemRenderSpace)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.ParticleSystemRenderer _this = (UnityEngine.ParticleSystemRenderer)vc.csObj; _this.alignment = arg0; } }
static public void FastSetter(this UnityEngine.ParticleSystemRenderer o, string propertyName, UnityEngine.ParticleSystemRenderSpace value) { switch (propertyName) { case "alignment": o.alignment = value; return; } LBoot.LogUtil.Error("UnityEngine.ParticleSystemRenderer no Setter Found : " + propertyName); }