static void ParticleSystemRenderer_alignment(JSVCall vc)
 {
     if (vc.bGet)
     {
         UnityEngine.ParticleSystemRenderer _this = (UnityEngine.ParticleSystemRenderer)vc.csObj;
         var result = _this.alignment;
         JSApi.setEnum((int)JSApi.SetType.Rval, (int)result);
     }
     else
     {
         UnityEngine.ParticleSystemRenderSpace arg0  = (UnityEngine.ParticleSystemRenderSpace)JSApi.getEnum((int)JSApi.GetType.Arg);
         UnityEngine.ParticleSystemRenderer    _this = (UnityEngine.ParticleSystemRenderer)vc.csObj;
         _this.alignment = arg0;
     }
 }
Esempio n. 2
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 static public void FastSetter(this UnityEngine.ParticleSystemRenderer o, string propertyName, UnityEngine.ParticleSystemRenderSpace value)
 {
     switch (propertyName)
     {
     case "alignment":
         o.alignment = value; return;
     }
     LBoot.LogUtil.Error("UnityEngine.ParticleSystemRenderer no Setter Found : " + propertyName);
 }