GetLayerCost() 개인적인 메소드

private GetLayerCost ( int layer ) : float
layer int
리턴 float
예제 #1
0
 static public int GetLayerCost(IntPtr l)
 {
     try {
         UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
         System.Int32             a1;
         checkType(l, 2, out a1);
         var ret = self.GetLayerCost(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
예제 #2
0
 static public int GetLayerCost(IntPtr l)
 {
     try {
         UnityEngine.NavMeshAgent self = (UnityEngine.NavMeshAgent)checkSelf(l);
         System.Int32             a1;
         checkType(l, 2, out a1);
         var ret = self.GetLayerCost(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }