public Rect GetScreenRect() { GUIElement.FeatureRemoved(); return(new Rect(0f, 0f, 0f, 0f)); }
public bool HitTest(Vector3 screenPosition, [UnityEngine.Internal.DefaultValue("null")] Camera camera) { GUIElement.FeatureRemoved(); return(false); }
public Rect GetScreenRect([UnityEngine.Internal.DefaultValue("null")] Camera camera) { GUIElement.FeatureRemoved(); return(new Rect(0f, 0f, 0f, 0f)); }
public bool HitTest(Vector3 screenPosition) { GUIElement.FeatureRemoved(); return(false); }