public static CreateUIVertexStream ( List |
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verts | List |
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positions | List |
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colors | List |
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uv0S | List |
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uv1S | List |
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normals | List |
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tangents | List |
|
indicies | List |
|
리턴 | void |
public static void CreateUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector3> normals, List <Vector4> tangents, List <int> indices) { CanvasRenderer.CreateUIVertexStream(verts, positions, colors, uv0S, uv1S, new List <Vector4>(), new List <Vector4>(), normals, tangents, indices); }