public static AddUIVertexStream ( List |
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verts | List |
|
positions | List |
|
colors | List |
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uv0S | List |
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uv1S | List |
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normals | List |
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tangents | List |
|
리턴 | void |
public static void AddUIVertexStream(List <UIVertex> verts, List <Vector3> positions, List <Color32> colors, List <Vector4> uv0S, List <Vector4> uv1S, List <Vector3> normals, List <Vector4> tangents) { CanvasRenderer.AddUIVertexStream(verts, positions, colors, uv0S, uv1S, new List <Vector4>(), new List <Vector4>(), normals, tangents); }