/// <summary> /// <para>Create a humanoid avatar.</para> /// </summary> /// <param name="go">Root object of your transform hierachy.</param> /// <param name="monoHumanDescription">Description of the avatar.</param> public static Avatar BuildHumanAvatar(GameObject go, HumanDescription monoHumanDescription) { if (go == null) { throw new NullReferenceException(); } return(AvatarBuilder.BuildHumanAvatarMono(go, monoHumanDescription)); }