예제 #1
0
 static public int constructor(IntPtr l)
 {
     UnityEngine.AvatarBuilder o;
     o = new UnityEngine.AvatarBuilder();
     pushObject(l, o);
     return(1);
 }
 static public int constructor(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.AvatarBuilder o;
         o = new UnityEngine.AvatarBuilder();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
예제 #3
0
 /// <summary>
 ///   <para>Create a humanoid avatar.</para>
 /// </summary>
 /// <param name="go">Root object of your transform hierachy.</param>
 /// <param name="monoHumanDescription">Description of the avatar.</param>
 public static Avatar BuildHumanAvatar(GameObject go, HumanDescription monoHumanDescription)
 {
     if (go == null)
     {
         throw new NullReferenceException();
     }
     return(AvatarBuilder.BuildHumanAvatarMono(go, monoHumanDescription));
 }
예제 #4
0
 /// <summary>
 ///   <para>Create a humanoid avatar.</para>
 /// </summary>
 /// <param name="go">Root object of your transform hierachy. It must be the top most gameobject when you create the avatar.</param>
 /// <param name="humanDescription">Humanoid description of the avatar.</param>
 /// <returns>
 ///   <para>Returns the Avatar, you must always always check the avatar is valid before using it with Avatar.isValid.</para>
 /// </returns>
 public static Avatar BuildHumanAvatar(GameObject go, HumanDescription humanDescription)
 {
     if ((Object)go == (Object)null)
     {
         throw new NullReferenceException();
     }
     return(AvatarBuilder.BuildHumanAvatarInternal(go, humanDescription));
 }
예제 #5
0
        public static Avatar BuildHumanAvatar(GameObject go, HumanDescription humanDescription)
        {
            bool flag = go == null;

            if (flag)
            {
                throw new NullReferenceException();
            }
            return(AvatarBuilder.BuildHumanAvatarInternal(go, humanDescription));
        }
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.AvatarBuilder o;
			o=new UnityEngine.AvatarBuilder();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
 public static int constructor(IntPtr l)
 {
     try {
         UnityEngine.AvatarBuilder o;
         o=new UnityEngine.AvatarBuilder();
         pushValue(l,o);
         return 1;
     }
     catch(Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return 0;
     }
 }
예제 #8
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.AvatarBuilder o;
         o = new UnityEngine.AvatarBuilder();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.AvatarBuilder o;
         o = new UnityEngine.AvatarBuilder();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #10
0
 static public int constructor(IntPtr l)
 {
     LuaDLL.lua_remove(l, 1);
     UnityEngine.AvatarBuilder o;
     if (matchType(l, 1))
     {
         o = new UnityEngine.AvatarBuilder();
         pushObject(l, o);
         return(1);
     }
     LuaDLL.luaL_error(l, "New object failed.");
     return(0);
 }
예제 #11
0
    static int _CreateAvatarBuilder(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            AvatarBuilder obj = new AvatarBuilder();
            LuaScriptMgr.PushObject(L, obj);
            return 1;
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: AvatarBuilder.New");
        }

        return 0;
    }
예제 #12
0
 private static Avatar BuildHumanAvatarMono(GameObject go, HumanDescription monoHumanDescription)
 {
     return(AvatarBuilder.INTERNAL_CALL_BuildHumanAvatarMono(go, ref monoHumanDescription));
 }
예제 #13
0
 private static Avatar BuildHumanAvatarInternal(GameObject go, HumanDescription humanDescription)
 {
     return(AvatarBuilder.BuildHumanAvatarInternal_Injected(go, ref humanDescription));
 }