static int Rewind(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); obj.Rewind(); return(0); } else if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.Rewind(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Rewind")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Rewind(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Animation.Register"); #endif try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); obj.Rewind(); return(0); } else if (count == 2) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.CheckObject(L, 1, typeof(UnityEngine.Animation)); string arg0 = ToLua.CheckString(L, 2); obj.Rewind(arg0); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animation.Rewind")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Rewind(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 3, out a1); self.Rewind(a1); pushValue(l, true); return(1); } else if (argc == 2) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); self.Rewind(); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Rewind(IntPtr l) { try{ if (matchType(l, 2, typeof(string))) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Rewind(a1); return(0); } else if (matchType(l, 2)) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); self.Rewind(); return(0); } LuaDLL.luaL_error(l, "No matched override function to call"); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int QPYX_Rewind_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); QPYX_obj_YXQP.Rewind(); return(0); } else if (QPYX_count_YXQP == 2) { UnityEngine.Animation QPYX_obj_YXQP = (UnityEngine.Animation)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.Animation)); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); QPYX_obj_YXQP.Rewind(QPYX_arg0_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Animation.Rewind")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int Rewind(IntPtr l) { try { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); self.Rewind(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int Rewind1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); obj.Rewind(); } catch (Exception e) { Debug.LogException(e); } return(0); }
static public int Rewind__String(IntPtr l) { try { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Rewind(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public static int Rewind_wrap(long L) { try { long VM = FCLibHelper.fc_get_vm_ptr(L); long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Animation obj = get_obj(nThisPtr); string arg0 = FCLibHelper.fc_get_string_a(L, 0); obj.Rewind(arg0); } catch (Exception e) { Debug.LogException(e); } return(0); }
static public int Rewind(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); self.Rewind(); pushValue(l, true); return(1); } else if (argc == 2) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Rewind(a1); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Rewind to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int Rewind(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 1 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); try { obj.Rewind(); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else if (count == 2 && ToLua.CheckTypes(L, 1, typeof(UnityEngine.Animation), typeof(string))) { UnityEngine.Animation obj = (UnityEngine.Animation)ToLua.ToObject(L, 1); string arg0 = ToLua.ToString(L, 2); try { obj.Rewind(arg0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: UnityEngine.Animation.Rewind"); } return(0); }
static public int Rewind(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); self.Rewind(); return(0); } else if (argc == 2) { UnityEngine.Animation self = (UnityEngine.Animation)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Rewind(a1); return(0); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }
public void GoMooCowGo() { _cowAnimation.Rewind(); _cowAnimation.Play(); }