public void Setup() { animator = GetComponentInChildren<Animation>(); if (CanAnimate = (animator .IsNotNull ())) { //States idlingClip = animator.GetClip (idling); movingClip = animator.GetClip (moving); engagingClip = animator.GetClip (engaging); dyingClip = animator.GetClip (dying); //Impulses fireClip = animator.GetClip (fire); } }