public override void Init(VisualElement ve, IUxmlAttributes bag, CreationContext cc) { base.Init(ve, bag, cc); HelpBox helpBox = ve as HelpBox; helpBox.text = this.m_Text.GetValueFromBag(bag, cc); helpBox.messageType = this.m_MessageType.GetValueFromBag(bag, cc); }
public BuilderInspectorHeader(BuilderInspector inspector) { m_Inspector = inspector; m_Selection = inspector.selection; m_Header = m_Inspector.Q <VisualElement>("header-container"); m_StatusIndicator = m_Header.Q <FieldStatusIndicator>("header-field-status-indicator"); m_StatusIndicator.populateMenuItems = (menu) => { BuildNameFieldContextualMenu(menu, m_TextField); }; m_InnerHeader = m_Inspector.Q <VisualElement>("header-container-minor"); m_Icon = m_Inspector.Q <VisualElement>("header-icon"); m_Pill = m_Inspector.Q <Label>("header-selected-pill"); m_Pill.AddToClassList("unity-builder-tag-pill"); m_TextField = m_Inspector.Q <TextField>("header-selected-text-field"); m_TextField.isDelayed = true; m_TextField.tooltip = "name"; m_TextField.bindingPath = "name"; m_EditorWarningHelpBox = m_Inspector.Q <UnityEngine.UIElements.HelpBox>("header-editor-warning-help-box"); m_EditorWarningHelpBox.text = BuilderConstants.HeaderSectionHelpBoxMessage; m_ErrorIcon = m_Inspector.Q <VisualElement>("header-error-icon"); // Warning must be hidden at first m_ErrorIcon.style.backgroundImage = EditorGUIUtility.LoadIcon("console.erroricon"); AdjustBottomPadding(false); // Store callbacks to reduce delegate allocations m_ElementNameChangeCallback = new EventCallback <ChangeEvent <string> >(OnNameAttributeChange); m_SelectorNameChangeCallback = new EventCallback <ChangeEvent <string> >(OnStyleSelectorNameChange); m_SelectorEnterKeyDownCallback = new EventCallback <KeyDownEvent>(OnEnterStyleSelectorNameChange); m_TextField.RegisterValueChangedCallback(m_ElementNameChangeCallback); m_RightClickManipulator = new ContextualMenuManipulator(BuildNameFieldContextualMenu); }