Returns the toggles in this group that are active.
static public int ActiveToggles(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l); var ret = self.ActiveToggles(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int ActiveToggles(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.ToggleGroup"); IEnumerable <UnityEngine.UI.Toggle> o = obj.ActiveToggles(); LuaScriptMgr.PushObject(L, o); return(1); }
static public int ActiveToggles(IntPtr l) { try { UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l); var ret = self.ActiveToggles(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int ActiveToggles(IntPtr l) { try{ UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l); IEnumerable <UnityEngine.UI.Toggle> ret = self.ActiveToggles(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int ActiveToggles(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1); System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> o = obj.ActiveToggles(); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_ActiveToggles_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); UnityEngine.UI.ToggleGroup QPYX_obj_YXQP = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L_YXQP, 1); System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> QPYX_o_YXQP = QPYX_obj_YXQP.ActiveToggles(); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
public Toggle GetActive(ToggleGroup group) { return group.ActiveToggles ().FirstOrDefault (); }