static public int CalculateLayoutInputHorizontal(IntPtr l) { try { UnityEngine.UI.InputField self = (UnityEngine.UI.InputField)checkSelf(l); self.CalculateLayoutInputHorizontal(); return(0); } catch (Exception e) { return(error(l, e)); } }
static int CalculateLayoutInputHorizontal(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject <UnityEngine.UI.InputField>(L, 1); obj.CalculateLayoutInputHorizontal(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }