protected override void ClearUIComponents() { ImgCloud1 = null; ImgCloud2 = null; ImgCloud3 = null; ImgHyrogen = null; BtnBack = null; PhonePanel = null; InputPhone = null; BtnClearPhone = null; CodePanel = null; TextTip = null; InputCode = null; BtnCode = null; TextBtnCode = null; PwdPanel = null; TextPwdTitle = null; InputPwd = null; BtnClearPwd = null; BtnHideOrShow = null; ImgHideOrShow = null; BtnForget = null; BtnConfirm = null; mData = null; }
public IEnumerator Submit_Blank_Questions() { using (Measure.Scope(new SampleGroupDefinition("Setup.LoadScene"))) { SceneManager.LoadScene("MainMenu"); } yield return(null); UnityEngine.UI.Button SubmitBlankFillButton = GameObject.Find("SubmitBlankFill").GetComponent <UnityEngine.UI.Button>(); SubmitBlankFillButton.onClick.Invoke(); yield return(new WaitForSeconds(.001f)); UnityEngine.UI.InputField QuestionBody = GameObject.Find("QuestionBody").GetComponent <UnityEngine.UI.InputField>(); QuestionBody.text = "This is a new question!"; UnityEngine.UI.InputField Answer = GameObject.Find("Answer").GetComponent <UnityEngine.UI.InputField>(); Answer.text = "This is the answer to the blank question"; UnityEngine.UI.Button SubmitBtn = GameObject.Find("SubmitButton").GetComponent <UnityEngine.UI.Button>(); SubmitBtn.onClick.Invoke(); yield return(null); yield return(Measure.Frames().Run()); }
public override void BindComponents(GameObject viewObject) { mCloseButton = viewObject.transform.Find("mCloseButton").GetComponent <UnityEngine.UI.Button>(); mLoginText = viewObject.transform.Find("mLoginText").GetComponent <UnityEngine.UI.Text>(); mInputField = viewObject.transform.Find("mInputField").GetComponent <UnityEngine.UI.InputField>(); mLoginButton = viewObject.transform.Find("mLoginButton").GetComponent <UnityEngine.UI.Button>(); }
public void Start() { TwitchUserName = TwitchUserNameObject.GetComponent <UnityEngine.UI.InputField>(); TwitchChatPassword = TwitchChatPasswordObject.GetComponent <UnityEngine.UI.InputField>(); TwitchChannelName = TwitchChannelNameObject.GetComponent <UnityEngine.UI.InputField>(); if (PlayerPrefs.HasKey("ChannelName")) { TwitchUserName.text = PlayerPrefs.GetString("ChannelName"); } if (PlayerPrefs.HasKey("Password")) { TwitchChatPassword.text = PlayerPrefs.GetString("Password"); } if (PlayerPrefs.HasKey("UserName")) { TwitchUserName.text = PlayerPrefs.GetString("UserName"); } /*TwitchUserName.onEndEdit.AddListener(delegate * { * userTwitchUsername = LockInput(TwitchUserName); * Debug.Log(userTwitchUsername); * }); * TwitchChatPassword.onEndEdit.AddListener(delegate * { * userTwitchPassword = LockInput(TwitchChatPassword); * Debug.Log(userTwitchPassword); * }); * TwitchChannelName.onEndEdit.AddListener(delegate * { * userTwitchChannelName = LockInput(TwitchChatPassword); * Debug.Log(userTwitchChannelName); * }); */ }
public InputFieldUnity(TextComp textComp, UnityAction <string> editEndCallback) { GameObject inField = (GameObject)AssetDatabase.LoadAssetAtPath(RuntimeTextEdit.packagePath + "/Resources/InputField.prefab", typeof(GameObject)); if (inField == null) { LogSystem.LogWarning("Failed to get input field prefab."); return; } this.inputField = Instantiate(inField); this.linkedTextComp = textComp; this.inputFieldComp = this.inputField.GetComponent <UnityEngine.UI.InputField>(); this.inputFieldComp.onEndEdit.AddListener(editEndCallback); UnityAction <string> action = new UnityAction <string>(UpdateTextWhileTyping); this.inputFieldComp.onValueChanged.AddListener(action); if (textComp.GetType() == typeof(TextCompUnityUI)) { MakeInputFieldHaveSameAppearance(); void MakeInputFieldHaveSameAppearance() { Preset preset = textComp.GetPresetOfInternalComp(); UnityEngine.UI.Text inputFieldTextComp = this.inputField.transform.Find("Text").GetComponent <UnityEngine.UI.Text>(); preset.ApplyTo(inputFieldTextComp); } } return; }
// Use this for initialization void Start() { try{ Debug.Log("Start Loading..."); network = NetClient.Instance(); network.Connect("120.79.91.100", 8888); NetClient.Register(); GameObject obj = GameObject.Find("login_btn"); Button loginBtn = obj.GetComponent <Button> (); loginBtn.onClick.AddListener(delegate() { this.onLoginClick(); }); obj = GameObject.Find("quit_btn"); Button quitBtn = obj.GetComponent <Button> (); quitBtn.onClick.AddListener(delegate() { this.onQuitClick(); }); obj = GameObject.Find("acc_input"); accountInput = obj.GetComponent <InputField> (); obj = GameObject.Find("password_input"); passwdInput = obj.GetComponent <InputField> (); obj = GameObject.Find("err_tip"); errTip = obj.GetComponent <Text> (); }catch (Exception e) { Debug.Log(e.ToString()); } }
public void Clear() { InputOld = null; InputNew = null; InputConfirm = null; BtnForget = null; BtnConfirm = null; }
protected override void ClearUIComponents() { Mobile = null; Passwd = null; Google = null; Login = null; mData = null; }
public bool ValidEmail(UnityEngine.UI.InputField email) { if (email.text.Contains("@")) { return(true); } return(false); }
protected override void ClearUIComponents() { AddNewTodo = null; UITodoitem = null; Content = null; BtnHave = null; mData = null; }
/// <summary>Observe onValueChanged with current `text` value on subscribe.</summary> public static IObservable <string> OnValueChangedAsObservable(this UnityEngine.UI.InputField inputField) { return(Observable.CreateWithState <string, UnityEngine.UI.InputField>(inputField, (i, observer) => { observer.OnNext(i.text); return i.onValueChanged.AsObservable().Subscribe(observer); })); }
public void Clear() { InputContent = null; BtnAddPhoto = null; ImgPhoto = null; BtnDel = null; BtnConfirm = null; }
public override UGUINode DrawLayer(Data.GroupNode layer, UGUINode parent) { UGUINode node = CreateRootNode(layer.displayName, layer.rect, parent); UnityEngine.UI.InputField inputfield = node.InitComponent <UnityEngine.UI.InputField>(); DrawImages(inputfield, node, layer); return(node); }
public static void SetValue(this UnityEngine.UI.InputField instance, string value) { var originalEvent = instance.onValueChanged; instance.onValueChanged = emptyInputFieldEvent; instance.text = value; instance.onValueChanged = originalEvent; }
private void AssignColorsToSelection(GameObject gameObject, ColorSet colorSet) { recursiveLevel++; if (gameObject.GetComponent <UnityEngine.UI.Button>()) { UnityEngine.UI.Button button = gameObject.GetComponent <UnityEngine.UI.Button>(); SetColorBlock(button, colorSet); SetDetailColor(gameObject, colorSet); } else if (gameObject.GetComponent <UnityEngine.UI.InputField>()) { UnityEngine.UI.InputField input = gameObject.GetComponent <UnityEngine.UI.InputField>(); SetColorBlock(input, colorSet); input.selectionColor = colorSet.highlighted; input.textComponent.color = colorSet.pressed; input.placeholder.color = colorSet.highlighted; } else if (gameObject.GetComponent <UnityEngine.UI.Scrollbar>()) { UnityEngine.UI.Scrollbar sb = gameObject.GetComponent <UnityEngine.UI.Scrollbar>(); SetColorBlock(sb, colorSet); gameObject.GetComponent <UnityEngine.UI.Image>().color = colorSet.disabled; } else if (gameObject.GetComponent <UnityEngine.UI.Slider>()) { UnityEngine.UI.Slider slider = gameObject.GetComponent <UnityEngine.UI.Slider>(); SetColorBlock(slider, colorSet); slider.fillRect.gameObject.GetComponent <UnityEngine.UI.Image>().color = colorSet.normal; SetTextColorRecursive(gameObject, colorSet); } else if (gameObject.GetComponent <UnityEngine.UI.Toggle>()) { UnityEngine.UI.Toggle toggle = gameObject.GetComponent <UnityEngine.UI.Toggle>(); SetColorBlock(toggle, colorSet); toggle.graphic.color = colorSet.normal; SetTextColorRecursive(gameObject, colorSet); } else if (gameObject.transform.childCount > 0) // Recursive search for components { for (int i = 0; i < gameObject.transform.childCount; i++) { AssignColorsToSelection(gameObject.transform.GetChild(i).gameObject, colorSet); } } else if (recursiveLevel == 1) { if (gameObject.GetComponent <UnityEngine.UI.Image>()) { UnityEngine.UI.Image image = gameObject.GetComponent <UnityEngine.UI.Image>(); image.color = colorSet.normal; } else if (gameObject.GetComponent <UnityEngine.UI.Text>()) { UnityEngine.UI.Text text = gameObject.GetComponent <UnityEngine.UI.Text>(); text.color = colorSet.normal; } } }
public override void Awake() { base.Awake(); _UiInputReceiver = transform.parent.GetComponent<InputField>(); _UiLabelReceiver = GetComponent<UILabel>(); _uiText = GetComponent<UnityEngine.UI.Text>(); _uiInputField = GetComponent<UnityEngine.UI.InputField>(); }
// Use this for initialization void Start() { gameObject.SetActive(false); inputField = gameObject.GetComponent <UnityEngine.UI.InputField> (); GameState.Instance.messageSet += () => { gameObject.SetActive(true); }; }
protected override void ClearUIComponents() { BtnBack = null; Panel = null; BtnConfirm = null; Text = null; InputMobile = null; mData = null; }
public void KonashiUARTSend(UI.InputField input) { string text = input.text; if (!string.IsNullOrEmpty(text)) { KonashiPlugin.UartWriteString(text); LogF("Send UART - {0}", text); } }
void SetupUiListeners() { if (UiTarget.GetComponent <uUI.Button>() != null) { UiTarget.GetComponent <uUI.Button>().onClick.AddListener(OnClick); } if (UiTarget.GetComponent <uUI.Toggle>() != null) { UiTarget.GetComponent <uUI.Toggle>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action == ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent <uUI.Toggle>().isOn); } } if (UiTarget.GetComponent <uUI.Slider>() != null) { UiTarget.GetComponent <uUI.Slider>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action == ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent <uUI.Slider>().value); } } if (UiTarget.GetComponent <uUI.Scrollbar>() != null) { UiTarget.GetComponent <uUI.Scrollbar>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action == ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent <uUI.Scrollbar>().value); } } if (UiTarget.GetComponent <uUI.ScrollRect>() != null) { UiTarget.GetComponent <uUI.ScrollRect>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action == ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent <uUI.ScrollRect>().normalizedPosition); } } if (UiTarget.GetComponent <uUI.InputField>() != null) { inputField = UiTarget.GetComponent <uUI.InputField>(); UiTarget.GetComponent <uUI.InputField>().onEndEdit.AddListener(onEndEdit); if (action == ActionType.SetFsmVariable) { WatchInputField = true; lastInputFieldValue = ""; } } }
// Use this for initialization void Start() { counting = false; ttd = 0; gameState = new GameState(); textField = GameObject.Find("SongCreator").GetComponentInChildren <UnityEngine.UI.InputField>(); menuEn = GetComponent <MenuEnabler> (); sq = GetComponent <SongQualities> (); gf = GetComponent <GenerateFeedback> (); style = GameObject.Find("/SongCreator/Panel/Dropdown").GetComponent <Dropdown> (); tempo = GameObject.Find("/SongCreator/Panel/Dropdown (1)").GetComponent <Dropdown> (); topic = GameObject.Find("/SongCreator/Panel/Dropdown (2)").GetComponent <Dropdown> (); featuring = GameObject.Find("/SongCreator/Panel/Dropdown (3)").GetComponent <Dropdown> (); readComments = GameObject.Find("/ScoreWindow/Panel/ReadComments").GetComponent <Button> (); or = GameObject.Find("/ScoreWindow/Panel/Button/Or").GetComponent <Text> (); stuffSlider = GameObject.Find("/VideoCreator/Panel/Slider").GetComponent <Slider> (); songForVideo = GameObject.Find("/VideoCreator/Panel/SongForVideo").GetComponent <Dropdown> (); playerLevel = GameObject.Find("/LevelDisplay/Panel/PlayerLevel").GetComponent <Text> (); money = GameObject.Find("/Stats/Panel/Money").GetComponent <Text> (); stuff = GameObject.Find("/Stats/Panel/Stuff").GetComponent <Text> (); followers = GameObject.Find("/Stats/Panel/Followers").GetComponent <Text> (); scoreRundown = GameObject.Find("/ScoreWindow/Panel/ScoreRundown").GetComponent <Text> (); videoScoreRundown = GameObject.Find("/VideoScoreWindow/Panel/ScoreRundown").GetComponent <Text> (); yourSong = GameObject.Find("/ScoreWindow/Panel/Your Song").GetComponent <Text> (); yourVideo = GameObject.Find("/VideoScoreWindow/Panel/Your Song").GetComponent <Text> (); songScore = GameObject.Find("/ScoreWindow/Panel/Score").GetComponent <Text> (); videoScore = GameObject.Find("/VideoScoreWindow/Panel/Score").GetComponent <Text> (); songList = GameObject.Find("/SongList/Panel/Text").GetComponent <Text> (); computerPrice = GameObject.Find("/UpgradeMenu/Panel/ComputerPrice").GetComponent <Text> (); microphonePrice = GameObject.Find("/UpgradeMenu/Panel/MicrophonePrice").GetComponent <Text> (); producerPrice = GameObject.Find("/UpgradeMenu/Panel/ProducerPrice").GetComponent <Text> (); computerLevel = GameObject.Find("/UpgradeMenu/Panel/ComputerLevel").GetComponent <Text> (); microphoneLevel = GameObject.Find("/UpgradeMenu/Panel/MicrophoneLevel").GetComponent <Text> (); producerLevel = GameObject.Find("/UpgradeMenu/Panel/ProducerLevel").GetComponent <Text> (); comment1 = GameObject.Find("/FeedBackScreen/Panel/Comment1").GetComponent <Text> (); comment2 = GameObject.Find("/FeedBackScreen/Panel/Comment2").GetComponent <Text> (); comment3 = GameObject.Find("/FeedBackScreen/Panel/Comment3").GetComponent <Text> (); songList.text = ""; // readComments.enabled = false; or.enabled = false; videoScoreRundown.enabled = false; scoreRundown.enabled = false; videoScore.enabled = false; songScore.enabled = false; songForVideo.ClearOptions(); // Debug.Log (money.text); InvokeRepeating("updateSongs", 15f, 30f); }
// Checks if there is anything entered into the input field. string LockInput(UnityEngine.UI.InputField input) { string checker; if (input.text.Length > 0) { checker = input.text; Debug.Log(checker); } return(input.text); }
public bool InputFieldActive() { if (EventSystem.current.currentSelectedGameObject != null) { UnityEngine.UI.InputField IF = EventSystem.current.currentSelectedGameObject.GetComponent <UnityEngine.UI.InputField>(); if (IF != null) { return(true); } } return(false); }
public static IObservable <string> OnValueChangeAsObservable(this UnityEngine.UI.InputField inputField) { return(Observable.CreateWithState <string, UnityEngine.UI.InputField>(inputField, (i, observer) => { observer.OnNext(i.text); #if (UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2) return i.onValueChange.AsObservable().Subscribe(observer); #else return i.onValueChanged.AsObservable().Subscribe(observer); #endif })); }
// Start is called before the first frame update void Start() { UnityEngine.UI.InputField field = GetComponent <InputField>(); if (Manager.Instance.IsServer) { field.text = $"{Manager.Instance.ServerTickRate}"; } else { field.text = $"{Manager.Instance.ClientLatency}"; } }
protected override void ClearUIComponents() { BtnBack = null; BtnDelete = null; BtnCommit = null; Toggle = null; InpName = null; InpMobile = null; BtnAddress = null; TextAddress = null; InpAddressDetail = null; mData = null; }
public override void SendMessage(UnityEngine.UI.InputField input) { if (input.text.Length > 0) { StringMessage myMessage = new StringMessage(); //getting the value of the input ChatMessage newMessage = new ChatMessage(Network.player.externalIP, GameObject.FindGameObjectWithTag("NetworkSpawning").GetComponent <PlayerConnectionObject>().PlayerName, input.text, false); myMessage.value = JsonConvert.SerializeObject(newMessage); //sending to server NetworkManager.singleton.client.Send(chatMessage, myMessage); input.text = ""; } }
protected override void ClearUIComponents() { BtnBack = null; BabyPanel = null; BtnBabyMask = null; ImgBabyHead = null; InputName = null; BtnBirthday = null; TextBirthday = null; BtnBoy = null; BtnGirl = null; BtnBabyConfirm = null; Text = null; mData = null; }
public override void SendMessage(UnityEngine.UI.InputField input) { StringMessage myMessage = new StringMessage(); if (input.text != "") { //getting the value of the input myMessage.value = input.text; //sending to server NetworkManager.singleton.client.Send(chatMessage, myMessage); input.text = ""; } }
protected override void ClearUIComponents() { BtnBack = null; BtnCommit = null; ImgDetermine = null; InputFieldSSID = null; BtnSSIDList = null; InputFieldPWD = null; BtnShow = null; BtnClearPWD = null; BtnSavepwd = null; ImageSavePWD = null; BtnConnectTips = null; mData = null; }
public void Login(string scene) { UnityEngine.UI.InputField rut = GameObject.Find("Usuario_input").GetComponent <UnityEngine.UI.InputField> (); UnityEngine.UI.InputField pass = GameObject.Find("Contraseña_input").GetComponent <UnityEngine.UI.InputField> (); string passDB = ""; string colegioDB = ""; string cursoDB = ""; DatabaseReference referenciaFirebase = FirebaseDatabase.DefaultInstance.RootReference; FirebaseDatabase.DefaultInstance .GetReference("Usuarios") .GetValueAsync().ContinueWith(task => { if (task.IsFaulted) { } else if (task.IsCompleted) { DataSnapshot snapshot = task.Result; DataSnapshot user = snapshot.Child(rut.text); if (!user.HasChildren) { Mensaje.SetActive(true); } IDictionary dictUser = (IDictionary)user.Value; passDB = dictUser["Contrasena"].ToString(); colegioDB = dictUser["Colegio"].ToString(); cursoDB = dictUser["Curso"].ToString(); if (pass.text.Equals(passDB)) { sesion.setSesion(System.DateTime.Now.ToString()); sesion.setUsuario(rut.text); sesion.setColegio(colegioDB); sesion.setCurso(cursoDB); LoadingSiguiente(scene); } else { Mensaje.SetActive(true); } } }); }
void SetupUiListeners() { if (UiTarget.GetComponent<uUI.Button>()!=null) { UiTarget.GetComponent<uUI.Button>().onClick.AddListener(OnClick); } if (UiTarget.GetComponent<uUI.Toggle>()!=null) { UiTarget.GetComponent<uUI.Toggle>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action== ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent<uUI.Toggle>().isOn); } } if (UiTarget.GetComponent<uUI.Slider>()!=null) { UiTarget.GetComponent<uUI.Slider>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action== ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent<uUI.Slider>().value); } } if (UiTarget.GetComponent<uUI.Scrollbar>()!=null) { UiTarget.GetComponent<uUI.Scrollbar>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action== ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent<uUI.Scrollbar>().value); } } if (UiTarget.GetComponent<uUI.ScrollRect>()!=null) { UiTarget.GetComponent<uUI.ScrollRect>().onValueChanged.AddListener(OnValueChanged); // force the value because it's not fired when starting ( Unity said they may implement it) if (action== ActionType.SetFsmVariable) { SetFsmVariable(UiTarget.GetComponent<uUI.ScrollRect>().normalizedPosition); } } if (UiTarget.GetComponent<uUI.InputField>()!=null) { UiTarget.GetComponent<uUI.InputField>().onEndEdit.AddListener(onEndEdit); if (action== ActionType.SetFsmVariable) { WatchInputField = true; inputField = UiTarget.GetComponent<uUI.InputField>(); lastInputFieldValue = ""; } } }