static public int get_KeepWindowInCanvas(IntPtr l) { try { UnityEngine.UI.Extensions.UIWindowBase self = (UnityEngine.UI.Extensions.UIWindowBase)checkSelf(l); pushValue(l, self.KeepWindowInCanvas); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_KeepWindowInCanvas(IntPtr l) { try { UnityEngine.UI.Extensions.UIWindowBase self = (UnityEngine.UI.Extensions.UIWindowBase)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.KeepWindowInCanvas = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int OnDrag(IntPtr l) { try { UnityEngine.UI.Extensions.UIWindowBase self = (UnityEngine.UI.Extensions.UIWindowBase)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); self.OnDrag(a1); return(0); } catch (Exception e) { return(error(l, e)); } }