static public int get_KeepWindowInCanvas(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UIWindowBase self = (UnityEngine.UI.Extensions.UIWindowBase)checkSelf(l);
         pushValue(l, self.KeepWindowInCanvas);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_KeepWindowInCanvas(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UIWindowBase self = (UnityEngine.UI.Extensions.UIWindowBase)checkSelf(l);
         System.Int32 v;
         checkType(l, 2, out v);
         self.KeepWindowInCanvas = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int OnDrag(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.UIWindowBase    self = (UnityEngine.UI.Extensions.UIWindowBase)checkSelf(l);
         UnityEngine.EventSystems.PointerEventData a1;
         checkType(l, 2, out a1);
         self.OnDrag(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }