상속: BaseMeshEffect
 static public int get_curveMultiplier(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedText self = (UnityEngine.UI.Extensions.CurvedText)checkSelf(l);
         pushValue(l, self.curveMultiplier);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedText o;
         o = new UnityEngine.UI.Extensions.CurvedText();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_curveMultiplier(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedText self = (UnityEngine.UI.Extensions.CurvedText)checkSelf(l);
         System.Single v;
         checkType(l, 2, out v);
         self.curveMultiplier = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_curveForText(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedText self = (UnityEngine.UI.Extensions.CurvedText)checkSelf(l);
         UnityEngine.AnimationCurve           v;
         checkType(l, 2, out v);
         self.curveForText = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ModifyMesh(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.CurvedText self = (UnityEngine.UI.Extensions.CurvedText)checkSelf(l);
         UnityEngine.UI.VertexHelper          a1;
         checkType(l, 2, out a1);
         self.ModifyMesh(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }