internal static void SetBatchDeformableBufferAndLocalAABBArray(SpriteRenderer[] spriteRenderers, NativeArray <IntPtr> buffers, NativeArray <int> bufferSizes, NativeArray <Bounds> bounds) { int num = spriteRenderers.Length; bool flag = num != buffers.Length || num != bufferSizes.Length || num != bounds.Length; if (flag) { throw new ArgumentException("Input array sizes are not the same."); } SpriteRendererDataAccessExtensions.SetBatchDeformableBufferAndLocalAABBArray(spriteRenderers, buffers.GetUnsafeReadOnlyPtr <IntPtr>(), bufferSizes.GetUnsafeReadOnlyPtr <int>(), bounds.GetUnsafeReadOnlyPtr <Bounds>(), num); }
internal static void SetDeformableBuffer(this SpriteRenderer spriteRenderer, NativeArray <Vector3> src) { bool flag = spriteRenderer.sprite == null; if (flag) { throw new InvalidOperationException("spriteRenderer does not have a valid sprite set."); } bool flag2 = src.Length != spriteRenderer.sprite.GetVertexCount(); if (flag2) { throw new InvalidOperationException(string.Format("The src length {0} must match the vertex count of source Sprite {1}.", src.Length, spriteRenderer.sprite.GetVertexCount())); } SpriteRendererDataAccessExtensions.SetDeformableBuffer(spriteRenderer, src.GetUnsafeReadOnlyPtr <Vector3>(), src.Length); }
internal static void SetDeformableBuffer(this SpriteRenderer spriteRenderer, NativeArray <byte> src) { bool flag = spriteRenderer.sprite == null; if (flag) { throw new ArgumentException(string.Format("spriteRenderer does not have a valid sprite set.", new object[0])); } bool flag2 = src.Length != SpriteDataAccessExtensions.GetPrimaryVertexStreamSize(spriteRenderer.sprite); if (flag2) { throw new InvalidOperationException(string.Format("custom sprite vertex data size must match sprite asset's vertex data size {0} {1}", src.Length, SpriteDataAccessExtensions.GetPrimaryVertexStreamSize(spriteRenderer.sprite))); } SpriteRendererDataAccessExtensions.SetDeformableBuffer(spriteRenderer, src.GetUnsafeReadOnlyPtr <byte>(), src.Length); }
internal static void SetLocalAABB([NotNull("ArgumentNullException")] this SpriteRenderer renderer, Bounds aabb) { SpriteRendererDataAccessExtensions.SetLocalAABB_Injected(renderer, ref aabb); }