Beispiel #1
0
        internal static void SetBatchDeformableBufferAndLocalAABBArray(SpriteRenderer[] spriteRenderers, NativeArray <IntPtr> buffers, NativeArray <int> bufferSizes, NativeArray <Bounds> bounds)
        {
            int  num  = spriteRenderers.Length;
            bool flag = num != buffers.Length || num != bufferSizes.Length || num != bounds.Length;

            if (flag)
            {
                throw new ArgumentException("Input array sizes are not the same.");
            }
            SpriteRendererDataAccessExtensions.SetBatchDeformableBufferAndLocalAABBArray(spriteRenderers, buffers.GetUnsafeReadOnlyPtr <IntPtr>(), bufferSizes.GetUnsafeReadOnlyPtr <int>(), bounds.GetUnsafeReadOnlyPtr <Bounds>(), num);
        }
Beispiel #2
0
        internal static void SetDeformableBuffer(this SpriteRenderer spriteRenderer, NativeArray <Vector3> src)
        {
            bool flag = spriteRenderer.sprite == null;

            if (flag)
            {
                throw new InvalidOperationException("spriteRenderer does not have a valid sprite set.");
            }
            bool flag2 = src.Length != spriteRenderer.sprite.GetVertexCount();

            if (flag2)
            {
                throw new InvalidOperationException(string.Format("The src length {0} must match the vertex count of source Sprite {1}.", src.Length, spriteRenderer.sprite.GetVertexCount()));
            }
            SpriteRendererDataAccessExtensions.SetDeformableBuffer(spriteRenderer, src.GetUnsafeReadOnlyPtr <Vector3>(), src.Length);
        }
Beispiel #3
0
        internal static void SetDeformableBuffer(this SpriteRenderer spriteRenderer, NativeArray <byte> src)
        {
            bool flag = spriteRenderer.sprite == null;

            if (flag)
            {
                throw new ArgumentException(string.Format("spriteRenderer does not have a valid sprite set.", new object[0]));
            }
            bool flag2 = src.Length != SpriteDataAccessExtensions.GetPrimaryVertexStreamSize(spriteRenderer.sprite);

            if (flag2)
            {
                throw new InvalidOperationException(string.Format("custom sprite vertex data size must match sprite asset's vertex data size {0} {1}", src.Length, SpriteDataAccessExtensions.GetPrimaryVertexStreamSize(spriteRenderer.sprite)));
            }
            SpriteRendererDataAccessExtensions.SetDeformableBuffer(spriteRenderer, src.GetUnsafeReadOnlyPtr <byte>(), src.Length);
        }
Beispiel #4
0
 internal static void SetLocalAABB([NotNull("ArgumentNullException")] this SpriteRenderer renderer, Bounds aabb)
 {
     SpriteRendererDataAccessExtensions.SetLocalAABB_Injected(renderer, ref aabb);
 }