static public int CreatePlayable(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Playables.PlayableAsset self = (UnityEngine.Playables.PlayableAsset)checkSelf(l); UnityEngine.Playables.PlayableGraph a1; checkValueType(l, 2, out a1); UnityEngine.GameObject a2; checkType(l, 3, out a2); var ret = self.CreatePlayable(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
internal unsafe static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr) { Playable playable; if (asset == null) { playable = Playable.Null; } else { playable = asset.CreatePlayable(graph, go); } Playable *ptr2 = (Playable *)ptr.ToPointer(); *ptr2 = playable; }
internal static unsafe void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr) { Playable result; if (asset == null) { result = Playable.Null; } else { result = asset.CreatePlayable(graph, go); } Playable *handle = (Playable *)ptr.ToPointer(); *handle = result; }
static public int CreatePlayable(IntPtr l) { try { UnityEngine.Playables.PlayableAsset self = (UnityEngine.Playables.PlayableAsset)checkSelf(l); UnityEngine.Playables.PlayableGraph a1; checkValueType(l, 2, out a1); UnityEngine.GameObject a2; checkType(l, 3, out a2); var ret = self.CreatePlayable(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int CreatePlayable(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Playables.PlayableAsset obj = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 1); UnityEngine.Playables.PlayableGraph arg0 = StackTraits <UnityEngine.Playables.PlayableGraph> .Check(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Playables.Playable o = obj.CreatePlayable(arg0, arg1); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }