internal unsafe static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble) { double duration = asset.duration; double *ptr = (double *)ptrToDouble.ToPointer(); *ptr = duration; }
static public int get_outputs(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Playables.PlayableAsset self = (UnityEngine.Playables.PlayableAsset)checkSelf(l); pushValue(l, true); pushValue(l, self.outputs); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int CreatePlayable(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Playables.PlayableAsset self = (UnityEngine.Playables.PlayableAsset)checkSelf(l); UnityEngine.Playables.PlayableGraph a1; checkValueType(l, 2, out a1); UnityEngine.GameObject a2; checkType(l, 3, out a2); var ret = self.CreatePlayable(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public void Play(PlayableAsset asset) { if (asset == null) { throw new ArgumentNullException("asset"); } this.Play(asset, this.extrapolationMode); }
public void Play(PlayableAsset asset, DirectorWrapMode mode) { if (asset == null) { throw new ArgumentNullException("asset"); } this.playableAsset = asset; this.extrapolationMode = mode; this.Play(); }
static public int get_outputs(IntPtr l) { try { UnityEngine.Playables.PlayableAsset self = (UnityEngine.Playables.PlayableAsset)checkSelf(l); pushValue(l, true); pushValue(l, self.outputs); return(2); } catch (Exception e) { return(error(l, e)); } }
static int Add(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); obj.Add(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
internal unsafe static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr) { Playable playable; if (asset == null) { playable = Playable.Null; } else { playable = asset.CreatePlayable(graph, go); } Playable *ptr2 = (Playable *)ptr.ToPointer(); *ptr2 = playable; }
static int FindLast(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); System.Predicate <UnityEngine.Playables.PlayableAsset> arg0 = (System.Predicate <UnityEngine.Playables.PlayableAsset>)ToLua.CheckDelegate <System.Predicate <UnityEngine.Playables.PlayableAsset> >(L, 2); UnityEngine.Playables.PlayableAsset o = obj.FindLast(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _get_this(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Playables.PlayableAsset o = obj[arg0]; ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_Item(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); UnityEngine.Playables.PlayableAsset arg1 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 3); obj[arg0] = arg1; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Remove(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); bool o = obj.Remove(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_outputs(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableAsset obj = (UnityEngine.Playables.PlayableAsset)o; System.Collections.Generic.IEnumerable <UnityEngine.Playables.PlayableBinding> ret = obj.outputs; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index outputs on a nil value")); } }
internal static unsafe void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr) { Playable result; if (asset == null) { result = Playable.Null; } else { result = asset.CreatePlayable(graph, go); } Playable *handle = (Playable *)ptr.ToPointer(); *handle = result; }
static int set_playableAsset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); obj.playableAsset = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index playableAsset on a nil value")); } }
static int get_playableAsset(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)o; UnityEngine.Playables.PlayableAsset ret = obj.playableAsset; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index playableAsset on a nil value")); } }
static public int CreatePlayable(IntPtr l) { try { UnityEngine.Playables.PlayableAsset self = (UnityEngine.Playables.PlayableAsset)checkSelf(l); UnityEngine.Playables.PlayableGraph a1; checkValueType(l, 2, out a1); UnityEngine.GameObject a2; checkType(l, 3, out a2); var ret = self.CreatePlayable(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int get_duration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.Playables.PlayableAsset obj = (UnityEngine.Playables.PlayableAsset)o; double ret = obj.duration; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index duration on a nil value")); } }
static int CreatePlayable(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Playables.PlayableAsset obj = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 1); UnityEngine.Playables.PlayableGraph arg0 = StackTraits <UnityEngine.Playables.PlayableGraph> .Check(L, 2); UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.CheckObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Playables.Playable o = obj.CreatePlayable(arg0, arg1); ToLua.PushValue(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int BinarySearch(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); int o = obj.BinarySearch(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3) { System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); System.Collections.Generic.IComparer <UnityEngine.Playables.PlayableAsset> arg1 = (System.Collections.Generic.IComparer <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject <System.Collections.Generic.IComparer <UnityEngine.Playables.PlayableAsset> >(L, 3); int o = obj.BinarySearch(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5) { System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset> obj = (System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject(L, 1, typeof(System.Collections.Generic.List <UnityEngine.Playables.PlayableAsset>)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); int arg1 = (int)LuaDLL.luaL_checknumber(L, 3); UnityEngine.Playables.PlayableAsset arg2 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 4); System.Collections.Generic.IComparer <UnityEngine.Playables.PlayableAsset> arg3 = (System.Collections.Generic.IComparer <UnityEngine.Playables.PlayableAsset>)ToLua.CheckObject <System.Collections.Generic.IComparer <UnityEngine.Playables.PlayableAsset> >(L, 5); int o = obj.BinarySearch(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: System.Collections.Generic.List<UnityEngine.Playables.PlayableAsset>.BinarySearch")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Play(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); obj.Play(); return(0); } else if (count == 2) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); obj.Play(arg0); return(0); } else if (count == 3) { UnityEngine.Playables.PlayableDirector obj = (UnityEngine.Playables.PlayableDirector)ToLua.CheckObject <UnityEngine.Playables.PlayableDirector>(L, 1); UnityEngine.Playables.PlayableAsset arg0 = (UnityEngine.Playables.PlayableAsset)ToLua.CheckObject <UnityEngine.Playables.PlayableAsset>(L, 2); UnityEngine.Playables.DirectorWrapMode arg1 = (UnityEngine.Playables.DirectorWrapMode)ToLua.CheckObject(L, 3, typeof(UnityEngine.Playables.DirectorWrapMode)); obj.Play(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Playables.PlayableDirector.Play")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }