static public int get_activators(IntPtr l) { try { UnityEngine.Experimental.UIElements.MouseManipulator self = (UnityEngine.Experimental.UIElements.MouseManipulator)checkSelf(l); pushValue(l, true); pushValue(l, self.activators); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.UIElements.MouseManipulator o; o = new UnityEngine.Experimental.UIElements.MouseManipulator(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }