static public int constructor(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); UnityEngine.Experimental.Rendering.FilterRenderersSettings o; if (argc == 2) { System.Boolean a1; checkType(l, 2, out a1); o = new UnityEngine.Experimental.Rendering.FilterRenderersSettings(a1); pushValue(l, true); pushValue(l, o); return(2); } else if (argc <= 2) { o = new UnityEngine.Experimental.Rendering.FilterRenderersSettings(); pushValue(l, true); pushValue(l, o); return(2); } return(error(l, "New object failed.")); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Rendering.FilterRenderersSettings o; System.Boolean a1; checkType(l, 2, out a1); o = new UnityEngine.Experimental.Rendering.FilterRenderersSettings(a1); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
private void DrawRenderers_StateMap_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength) { ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, stateMap, stateMapLength); }
private static extern void INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength);
private void DrawRenderers_StateBlock_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock) { ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, ref stateBlock); }
private static extern void INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, ref RenderStateBlock stateBlock);
public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, List <RenderStateMapping> stateMap) { this.CheckValid(); this.DrawRenderers_StateMap_Internal(renderers, ref drawSettings, filterSettings, NoAllocHelpers.ExtractArrayFromList(stateMap), stateMap.Count); }
public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock) { this.CheckValid(); this.DrawRenderers_StateBlock_Internal(renderers, ref drawSettings, filterSettings, stateBlock); }
public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings) { this.CheckValid(); this.DrawRenderers_Internal(renderers, ref drawSettings, filterSettings); }
private extern static void INTERNAL_CALL_DrawRenderers_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings);
private void DrawRenderers_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings) { INTERNAL_CALL_DrawRenderers_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings); }