static public int constructor(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         UnityEngine.Experimental.Rendering.FilterRenderersSettings o;
         if (argc == 2)
         {
             System.Boolean a1;
             checkType(l, 2, out a1);
             o = new UnityEngine.Experimental.Rendering.FilterRenderersSettings(a1);
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         else if (argc <= 2)
         {
             o = new UnityEngine.Experimental.Rendering.FilterRenderersSettings();
             pushValue(l, true);
             pushValue(l, o);
             return(2);
         }
         return(error(l, "New object failed."));
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.FilterRenderersSettings o;
         System.Boolean a1;
         checkType(l, 2, out a1);
         o = new UnityEngine.Experimental.Rendering.FilterRenderersSettings(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 private void DrawRenderers_StateMap_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength)
 {
     ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, stateMap, stateMapLength);
 }
コード例 #4
0
 private static extern void INTERNAL_CALL_DrawRenderers_StateMap_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, Array stateMap, int stateMapLength);
コード例 #5
0
 private void DrawRenderers_StateBlock_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock)
 {
     ScriptableRenderContext.INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings, ref stateBlock);
 }
コード例 #6
0
 private static extern void INTERNAL_CALL_DrawRenderers_StateBlock_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings, ref RenderStateBlock stateBlock);
コード例 #7
0
 public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, List <RenderStateMapping> stateMap)
 {
     this.CheckValid();
     this.DrawRenderers_StateMap_Internal(renderers, ref drawSettings, filterSettings, NoAllocHelpers.ExtractArrayFromList(stateMap), stateMap.Count);
 }
コード例 #8
0
 public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings, RenderStateBlock stateBlock)
 {
     this.CheckValid();
     this.DrawRenderers_StateBlock_Internal(renderers, ref drawSettings, filterSettings, stateBlock);
 }
コード例 #9
0
 public void DrawRenderers(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings)
 {
     this.CheckValid();
     this.DrawRenderers_Internal(renderers, ref drawSettings, filterSettings);
 }
コード例 #10
0
 private extern static void INTERNAL_CALL_DrawRenderers_Internal(ref ScriptableRenderContext self, ref FilterResults renderers, ref DrawRendererSettings drawSettings, ref FilterRenderersSettings filterSettings);
コード例 #11
0
 private void DrawRenderers_Internal(FilterResults renderers, ref DrawRendererSettings drawSettings, FilterRenderersSettings filterSettings)
 {
     INTERNAL_CALL_DrawRenderers_Internal(ref this, ref renderers, ref drawSettings, ref filterSettings);
 }