static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Rendering.DrawRendererSortSettings o; o = new UnityEngine.Experimental.Rendering.DrawRendererSortSettings(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
private static extern void InitializeSortSettings(Camera camera, out DrawRendererSortSettings sortSettings);