static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Rendering.DrawRendererSortSettings o;
         o = new UnityEngine.Experimental.Rendering.DrawRendererSortSettings();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 private static extern void InitializeSortSettings(Camera camera, out DrawRendererSortSettings sortSettings);