InputControl AddControl(SupportedControl supportedControl, InputControl control, bool standardized) { int index; if (supportedControlIndices.TryGetValue(supportedControl.hash, out index)) { return(controls[index]); } if (control == null) { control = Activator.CreateInstance(supportedControl.controlType.value) as InputControl; } if (control.name == null) { control.name = supportedControl.standardName; } index = controls.Count; supportedControlIndices[supportedControl.hash] = index; control.index = index; controls.Add(control); InputSystem.RegisterControl(supportedControl, m_DeviceType, standardized); return(control); }
public static void Mapping(this ControlSetup setup, int sourceIndex, SupportedControl control, Range fromRange, Range toRange) { setup.mappings[sourceIndex] = new ControlMapping( setup.GetControl(control).index, fromRange, toRange); }
public override void AddStandardControls(ControlSetup setup) { base.AddStandardControls(setup); setup.GetControl(CommonControls.Pose).name = "IMU Pose"; devicePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Device Position")); deviceRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Device Rotation")); devicePose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Device Pose")); displayPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Display Position")); displayRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Display Rotation")); displayPose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Display Pose")); colorCameraPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Color Camera Position")); colorCameraRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Color Camera Rotation")); colorCameraPose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Color Camera Pose")); depthCameraPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Depth Camera Position")); depthCameraRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Depth Camera Rotation")); depthCameraPose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Depth Camera Pose")); fisheyeCameraPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Fisheye Camera Position")); fisheyeCameraRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Fisheye Camera Rotation")); fisheyeCameraPose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Fisheye Camera Pose")); }
// For convenience for instances created manually (hardcoded). public ControlReferenceBinding(SupportedControl supportedControl) { m_ControlHash = supportedControl.hash; // deviceType set to null since it's not relevant for bindings on InputDevices, // which is the common use case for this constructor. deviceKey = DeviceSlot.kInvalidKey; }
public override void AddStandardControls(ControlSetup setup) { base.AddStandardControls(setup); for (var i = 0; i < kMaxConcurrentTouches; ++i) { var controls = new TouchControls(); m_TouchControls.Add(controls); var prefix = "Touch " + i; controls.isDown = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>(prefix)); controls.fingerId = (DiscreteStatesControl)setup.AddControl(SupportedControl.Get <DiscreteStatesControl>(prefix + " ID")); controls.position = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Position")); controls.positionX = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Position X")); controls.positionY = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Position Y")); controls.delta = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Delta")); controls.deltaX = (DeltaAxisControl)setup.AddControl(SupportedControl.Get <DeltaAxisControl>(prefix + " Delta X")); controls.deltaY = (DeltaAxisControl)setup.AddControl(SupportedControl.Get <DeltaAxisControl>(prefix + " Delta Y")); controls.radius = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Radius")); controls.radiusX = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Radius X")); controls.radiusY = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Radius Y")); controls.pressure = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Pressure")); } setup.GetControl(CommonControls.DoubleClick).name = "Double Tap"; setup.GetControl(CommonControls.Action1).name = "One Finger"; setup.GetControl(CommonControls.Action2).name = "Two Fingers"; }
public InputControl AddControl(SupportedControl supportedControl, InputControl control) { if (!control.GetType().IsAssignableFrom(supportedControl.controlType.value)) { throw new Exception("Control type does not match type of SupportedControl."); } return(AddControl(supportedControl, control, m_DefaultAdditionsAsStandardized)); }
public static void HatMapping(this ControlSetup setup, int sourceIndex, SupportedControl left, SupportedControl right, SupportedControl down, SupportedControl up, int startingIndex = 0) { setup.mappings[sourceIndex] = new ControlHatMapping( setup.GetControl(left).index, setup.GetControl(right).index, setup.GetControl(down).index, setup.GetControl(up).index, startingIndex); }
public override void AddStandardControls(ControlSetup setup) { int controlCount = EnumHelpers.GetValueCount <KeyCode>(); for (var i = 0; i < controlCount; ++i) { setup.AddControl(SupportedControl.Get <ButtonControl>(((KeyCode)i).ToString())); } // Make sure any additional controls come *after* the keys as we map directly // from KeyCode indices to control indices. }
public List<InputControl> BuildControlsList() { ControlSetup controlsSetup = new ControlSetup(); for (int i = 0; i < actions.Count; i++) { var action = actions[i]; // This line is kept with 71 spaces. SupportedControl supportedControl = (SupportedControl)(typeof(SupportedControl) .GetMethod("Get") .MakeGenericMethod(actions[i].controlType) .Invoke(null, new object[] { actions[i].name })); action.controlIndex = controlsSetup.AddControl(supportedControl).index; } return controlsSetup.controls; }
public override string GetSourceName(ControlScheme controlScheme, bool forceStandardized) { if (sourceControl != null && !forceStandardized) { return(sourceControl.sourceName); } SupportedControl supported = supportedControl; if (supported.Equals(SupportedControl.None)) { return("Unassigned"); } return(supported.standardName); }
////REVIEW: It's odd that this method modifies both the state of ControlSetup and the state of the device. //// Guess it should have at least a more precise name. public override void AddStandardControls(ControlSetup setup) { leftStickLeft = (ButtonControl)setup.AddControl(CommonControls.LeftStickLeft); leftStickRight = (ButtonControl)setup.AddControl(CommonControls.LeftStickRight); leftStickDown = (ButtonControl)setup.AddControl(CommonControls.LeftStickDown); leftStickUp = (ButtonControl)setup.AddControl(CommonControls.LeftStickUp); leftStickX = (AxisControl)setup.AddControl(CommonControls.LeftStickX); leftStickY = (AxisControl)setup.AddControl(CommonControls.LeftStickY); leftStick = (Vector2Control)setup.AddControl(CommonControls.LeftStick); leftStickButton = (ButtonControl)setup.AddControl(CommonControls.LeftStickButton); rightStickLeft = (ButtonControl)setup.AddControl(CommonControls.RightStickLeft); rightStickRight = (ButtonControl)setup.AddControl(CommonControls.RightStickRight); rightStickDown = (ButtonControl)setup.AddControl(CommonControls.RightStickDown); rightStickUp = (ButtonControl)setup.AddControl(CommonControls.RightStickUp); rightStickX = (AxisControl)setup.AddControl(CommonControls.RightStickX); rightStickY = (AxisControl)setup.AddControl(CommonControls.RightStickY); rightStick = (Vector2Control)setup.AddControl(CommonControls.RightStick); rightStickButton = (ButtonControl)setup.AddControl(CommonControls.RightStickButton); dPadLeft = (ButtonControl)setup.AddControl(CommonControls.DPadLeft); dPadRight = (ButtonControl)setup.AddControl(CommonControls.DPadRight); dPadDown = (ButtonControl)setup.AddControl(CommonControls.DPadDown); dPadUp = (ButtonControl)setup.AddControl(CommonControls.DPadUp); dPadX = (AxisControl)setup.AddControl(CommonControls.DPadX); dPadY = (AxisControl)setup.AddControl(CommonControls.DPadY); dPad = (Vector2Control)setup.AddControl(CommonControls.DPad); action1 = (ButtonControl)setup.AddControl(CommonControls.Action1); action2 = (ButtonControl)setup.AddControl(CommonControls.Action2); action3 = (ButtonControl)setup.AddControl(CommonControls.Action3); action4 = (ButtonControl)setup.AddControl(CommonControls.Action4); leftTrigger = (ButtonControl)setup.AddControl(CommonControls.LeftTrigger); rightTrigger = (ButtonControl)setup.AddControl(CommonControls.RightTrigger); leftBumper = (ButtonControl)setup.AddControl(CommonControls.LeftBumper); rightBumper = (ButtonControl)setup.AddControl(CommonControls.RightBumper); leftVibration = (AxisOutput)setup.AddControl( SupportedControl.Get <AxisOutput>("Left Vibration"), new AxisOutput("Left Vibration")); rightVibration = (AxisOutput)setup.AddControl( SupportedControl.Get <AxisOutput>("Right Vibration"), new AxisOutput("Right Vibration")); }
static void AddInputControl(ControlSetup controlSetup, HIDElementDescriptor hidElement) { int usageId = hidElement.usageID; int usagePageId = hidElement.usagePageID; string usageName = HIDHelpers.GetUsageName(usagePageId, usageId); switch (hidElement.type) { case "Button": { SupportedControl buttonControl = SupportedControl.Get <ButtonControl>(usageName); controlSetup.AddControl(buttonControl); controlSetup.Mapping(hidElement.id, buttonControl); } break; case "Axis": case "Misc": // OSX has a tendency to label axes as Misc from native { if (usageId == (int)GenericDesktopUsage.HatSwitch && usagePageId == (int)PageId.GenericDesktopPage) { SupportedControl upControl = SupportedControl.Get <ButtonControl>(usageName + " Up"); SupportedControl rightControl = SupportedControl.Get <ButtonControl>(usageName + " Right"); SupportedControl downControl = SupportedControl.Get <ButtonControl>(usageName + " Down"); SupportedControl leftControl = SupportedControl.Get <ButtonControl>(usageName + " Left"); controlSetup.AddControl(upControl); controlSetup.AddControl(downControl); controlSetup.AddControl(leftControl); controlSetup.AddControl(rightControl); int startingIndex = hidElement.logicalMin; controlSetup.HatMapping(hidElement.id, leftControl, rightControl, downControl, upControl, startingIndex); } else { SupportedControl axisControl = SupportedControl.Get <AxisControl>(usageName); controlSetup.AddControl(axisControl); controlSetup.Mapping(hidElement.id, axisControl); } } break; default: break; } }
protected override void OnTagChanged() { base.OnTagChanged(); if (tag == CommonDeviceTags.Left) { GetControl(SupportedControl.Get <ButtonControl>("Action 1 Touch")).name = "X Touch"; GetControl(SupportedControl.Get <ButtonControl>("Action 2 Touch")).name = "X Touch"; GetControl(CommonControls.Action1).name = "X"; GetControl(CommonControls.Action2).name = "Y"; } else if (tag == CommonDeviceTags.Right) { GetControl(SupportedControl.Get <ButtonControl>("Action 1 Touch")).name = "A Touch"; GetControl(SupportedControl.Get <ButtonControl>("Action 2 Touch")).name = "B Touch"; GetControl(CommonControls.Action1).name = "A"; GetControl(CommonControls.Action2).name = "B"; } }
public override void AddStandardControls(ControlSetup setup) { base.AddStandardControls(setup); setup.GetControl(CommonControls.Pose).name = "Head Pose"; leftEyePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Left Eye Position")); leftEyeRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Left Eye Rotation")); leftEyePose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Left Eye Pose")); rightEyePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Right Eye Position")); rightEyeRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Right Eye Rotation")); rightEyePose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Right Eye Pose")); centerEyePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Center Eye Position")); centerEyeRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Center Eye Rotation")); centerEyePose = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Center Eye Pose")); }
public override ControlSetup GetControlSetup(InputDevice device) { ControlSetup setup = new ControlSetup(device); setup.AddControl(CommonControls.Back); setup.AddControl(CommonControls.Start); // Add the two additional motors on the triggers. var leftTriggerMotor = new AxisOutput("Left Trigger Vibration"); var rightTriggerMotor = new AxisOutput("Right Trigger Vibration"); setup.AddControl(SupportedControl.Get <AxisOutput>("Left Trigger Vibration"), leftTriggerMotor); setup.AddControl(SupportedControl.Get <AxisOutput>("Right Trigger Vibration"), rightTriggerMotor); // Section for control name overrides. setup.GetControl(CommonControls.Action1).name = "A"; setup.GetControl(CommonControls.Action2).name = "B"; setup.GetControl(CommonControls.Action3).name = "X"; setup.GetControl(CommonControls.Action4).name = "Y"; return(setup); }
public static void SplitMapping(this ControlSetup setup, int sourceIndex, SupportedControl negative, SupportedControl positive) { setup.mappings[sourceIndex] = new ControlSplitMapping( setup.GetControl(negative).index, setup.GetControl(positive).index); }
public InputControl GetControl(SupportedControl supportedControl) { return(GetControlFromHash(supportedControl.hash)); }
public XboxHIDGamepadProfile() { name = "Xbox Controller"; matchingDeviceRegexes = new List <string>() { // Windows (XInput devices rely on a common product format of 'Product:[Controller(...)]') "^(?=.*product:(?=.*Controller \\(.*\\)))(?=.*interface:.*\\[HID\\])(?=.*type:.*HID.*Page:0x1.*Id:0x5).*$", // OSX "^(?=.*product:(?=.*Controller)(?=.*Xbox))(?=.*interface:.*\\[HID\\])(?=.*type:.*HID.*Page:0x1.*Id:0x5).*$", }; ControlSetup setup = GetControlSetup(new Gamepad()); // Setup mapping. setup.SplitMapping(0x010030, CommonControls.LeftStickLeft, CommonControls.LeftStickRight); setup.SplitMapping(0x010031, CommonControls.LeftStickUp, CommonControls.LeftStickDown); setup.SplitMapping(0x010033, CommonControls.RightStickLeft, CommonControls.RightStickRight); setup.SplitMapping(0x010034, CommonControls.RightStickUp, CommonControls.RightStickDown); setup.Mapping(0x090001, CommonControls.Action1); setup.Mapping(0x090002, CommonControls.Action2); setup.Mapping(0x090003, CommonControls.Action3); setup.Mapping(0x090004, CommonControls.Action4); setup.Mapping(0x090005, CommonControls.LeftBumper); setup.Mapping(0x090006, CommonControls.RightBumper); #if IS_WINDOWS // Triggers are combined into a single [-1..1] range. Left is positive, right is negative. // At the USB level, the controller properly splits the triggers. XInput is picking it up from there. // Unfortunately, the MS HID driver for Xbox controllers combines them. setup.SplitMapping(0x010032, CommonControls.RightTrigger, CommonControls.LeftTrigger); setup.Mapping(0x090009, CommonControls.LeftStickButton); setup.Mapping(0x09000A, CommonControls.RightStickButton); setup.Mapping(0x090007, CommonControls.Back); setup.Mapping(0x090008, CommonControls.Start); // The dpad is done as a HID hatswitch. The Xbox Hat Switch data is 1-based as it's starting value setup.HatMapping(0x010039, CommonControls.DPadLeft, CommonControls.DPadRight, CommonControls.DPadDown, CommonControls.DPadUp, 1); #else setup.Mapping(0x010032, CommonControls.LeftTrigger, Range.full, Range.positive); setup.Mapping(0x010035, CommonControls.RightTrigger, Range.full, Range.positive); setup.Mapping(0x090007, CommonControls.LeftStickButton); setup.Mapping(0x090008, CommonControls.RightStickButton); setup.Mapping(0x09000A, CommonControls.Back); setup.Mapping(0x090009, CommonControls.Start); setup.Mapping(0x09000C, CommonControls.DPadUp, Range.full, Range.positive); setup.Mapping(0x09000D, CommonControls.DPadDown, Range.full, Range.positive); setup.Mapping(0x09000E, CommonControls.DPadLeft, Range.full, Range.positive); setup.Mapping(0x09000F, CommonControls.DPadRight, Range.full, Range.positive); #endif mappings = setup.FinishMappings(); // Haptics right now only works on Windows, but we intend to extend that to OSX/Linux in the near term. #if IS_WINDOWS hapticsProcessor = new XboxHIDHapticsProcessor(setup.GetControl(SupportedControl.Get <AxisOutput>("Left Vibration")).index, setup.GetControl(SupportedControl.Get <AxisOutput>("Right Vibration")).index, setup.GetControl(SupportedControl.Get <AxisOutput>("Left Trigger Vibration")).index, setup.GetControl(SupportedControl.Get <AxisOutput>("Right Trigger Vibration")).index); #endif }
public InputControl GetControl(SupportedControl supportedControl) { return(controls[supportedControlIndices[supportedControl.hash]]); }
public override void AddStandardControls(ControlSetup setup) { base.AddStandardControls(setup); acceleration = (Vector3Control)setup.AddControl(CommonControls.Acceleration3d); angularAcceleration = (Vector3Control)setup.AddControl(CommonControls.AngularAcceleration3d); velocity = (Vector3Control)setup.AddControl(CommonControls.Velocity3d); angularVelocity = (Vector3Control)setup.AddControl(CommonControls.AngularVelocity3d); trigger = (ButtonControl)setup.AddControl(CommonControls.Trigger); handTrigger = (ButtonControl)setup.AddControl(CommonControls.Squeeze); triggerTouch = (ButtonControl)setup.AddControl(CommonControls.TriggerTouch); triggerNearTouch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Trigger Near Touch")); action1Touch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Action 1 Touch")); action2 = (ButtonControl)setup.AddControl(CommonControls.Action2); action2Touch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Action 2 Touch")); thumbRestTouch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Thumb Rest Touch")); thumbNearTouch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Thumb Near Touch")); start = (ButtonControl)setup.AddControl(CommonControls.Start); // Ideally we would be able to switch these to right stick based on handedness change stickPress = (ButtonControl)setup.AddControl(CommonControls.LeftStickButton); stickTouch = (ButtonControl)setup.AddControl(CommonControls.LeftStickTouch); stickX = (AxisControl)setup.AddControl(CommonControls.LeftStickX); stickY = (AxisControl)setup.AddControl(CommonControls.LeftStickY); stickLeft = (ButtonControl)setup.AddControl(CommonControls.LeftStickLeft); stickRight = (ButtonControl)setup.AddControl(CommonControls.LeftStickRight); stickUp = (ButtonControl)setup.AddControl(CommonControls.LeftStickUp); stickDown = (ButtonControl)setup.AddControl(CommonControls.LeftStickDown); stick = (Vector2Control)setup.AddControl(CommonControls.LeftStick); // haptics rumble output axis rumble = (AxisOutput)setup.AddControl(CommonControls.Vibration); handTrigger.name = "Hand Trigger"; stickPress.name = "Stick Press"; stickTouch.name = "Stick Touch"; stickX.name = "Stick X"; stickY.name = "Stick Y"; stickLeft.name = "Stick Left"; stickRight.name = "Stick Right"; stickUp.name = "Stick Up"; stickDown.name = "Stick Down"; stick.name = "Stick"; setup.Mapping(k_MaxNumAxes + 0, action1.index); setup.Mapping(k_MaxNumAxes + 1, action2.index); setup.Mapping(k_MaxNumAxes + 2, action1.index); setup.Mapping(k_MaxNumAxes + 3, action2.index); setup.Mapping(k_MaxNumAxes + 10, action1Touch.index); setup.Mapping(k_MaxNumAxes + 11, action2Touch.index); setup.Mapping(k_MaxNumAxes + 12, action1Touch.index); setup.Mapping(k_MaxNumAxes + 13, action2Touch.index); setup.Mapping(k_MaxNumAxes + 7, start.index); setup.Mapping(k_MaxNumAxes + 8, stickPress.index); setup.Mapping(k_MaxNumAxes + 9, stickPress.index); setup.Mapping(k_MaxNumAxes + 16, handTrigger.index); setup.Mapping(k_MaxNumAxes + 17, handTrigger.index); setup.Mapping(0, stickX.index); setup.Mapping(1, stickY.index); setup.Mapping(3, stickX.index); setup.Mapping(4, stickY.index); setup.Mapping(k_MaxNumAxes + 16, stickTouch.index); setup.Mapping(k_MaxNumAxes + 17, stickTouch.index); setup.Mapping(8, trigger.index); setup.Mapping(9, trigger.index); setup.Mapping(k_MaxNumAxes + 14, triggerTouch.index); setup.Mapping(k_MaxNumAxes + 15, triggerTouch.index); setup.Mapping(12, triggerNearTouch.index); setup.Mapping(13, triggerNearTouch.index); setup.Mapping(10, handTrigger.index); setup.Mapping(11, handTrigger.index); setup.Mapping(14, thumbNearTouch.index); setup.Mapping(15, thumbNearTouch.index); setup.Mapping(k_MaxNumAxes + 18, thumbRestTouch.index); setup.Mapping(k_MaxNumAxes + 19, thumbRestTouch.index); }
public InputControl AddControl(SupportedControl supportedControl) { return(AddControl(supportedControl, null, m_DefaultAdditionsAsStandardized)); }
public static void Mapping(this ControlSetup setup, int sourceIndex, SupportedControl control) { setup.mappings[sourceIndex] = new ControlMapping( setup.GetControl(control).index); }