InputControl AddControl(SupportedControl supportedControl, InputControl control, bool standardized)
        {
            int index;

            if (supportedControlIndices.TryGetValue(supportedControl.hash, out index))
            {
                return(controls[index]);
            }

            if (control == null)
            {
                control = Activator.CreateInstance(supportedControl.controlType.value) as InputControl;
            }
            if (control.name == null)
            {
                control.name = supportedControl.standardName;
            }

            index = controls.Count;
            supportedControlIndices[supportedControl.hash] = index;
            control.index = index;
            controls.Add(control);

            InputSystem.RegisterControl(supportedControl, m_DeviceType, standardized);

            return(control);
        }
Exemple #2
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 public static void Mapping(this ControlSetup setup, int sourceIndex, SupportedControl control, Range fromRange, Range toRange)
 {
     setup.mappings[sourceIndex] = new ControlMapping(
         setup.GetControl(control).index,
         fromRange,
         toRange);
 }
Exemple #3
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        public override void AddStandardControls(ControlSetup setup)
        {
            base.AddStandardControls(setup);

            setup.GetControl(CommonControls.Pose).name = "IMU Pose";

            devicePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Device Position"));
            deviceRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Device Rotation"));
            devicePose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Device Pose"));

            displayPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Display Position"));
            displayRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Display Rotation"));
            displayPose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Display Pose"));

            colorCameraPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Color Camera Position"));
            colorCameraRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Color Camera Rotation"));
            colorCameraPose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Color Camera Pose"));

            depthCameraPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Depth Camera Position"));
            depthCameraRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Depth Camera Rotation"));
            depthCameraPose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Depth Camera Pose"));

            fisheyeCameraPosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Fisheye Camera Position"));
            fisheyeCameraRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Fisheye Camera Rotation"));
            fisheyeCameraPose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Fisheye Camera Pose"));
        }
 // For convenience for instances created manually (hardcoded).
 public ControlReferenceBinding(SupportedControl supportedControl)
 {
     m_ControlHash = supportedControl.hash;
     // deviceType set to null since it's not relevant for bindings on InputDevices,
     // which is the common use case for this constructor.
     deviceKey = DeviceSlot.kInvalidKey;
 }
        public override void AddStandardControls(ControlSetup setup)
        {
            base.AddStandardControls(setup);

            for (var i = 0; i < kMaxConcurrentTouches; ++i)
            {
                var controls = new TouchControls();
                m_TouchControls.Add(controls);

                var prefix = "Touch " + i;
                controls.isDown    = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>(prefix));
                controls.fingerId  = (DiscreteStatesControl)setup.AddControl(SupportedControl.Get <DiscreteStatesControl>(prefix + " ID"));
                controls.position  = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Position"));
                controls.positionX = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Position X"));
                controls.positionY = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Position Y"));
                controls.delta     = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Delta"));
                controls.deltaX    = (DeltaAxisControl)setup.AddControl(SupportedControl.Get <DeltaAxisControl>(prefix + " Delta X"));
                controls.deltaY    = (DeltaAxisControl)setup.AddControl(SupportedControl.Get <DeltaAxisControl>(prefix + " Delta Y"));
                controls.radius    = (Vector2Control)setup.AddControl(SupportedControl.Get <Vector2Control>(prefix + " Radius"));
                controls.radiusX   = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Radius X"));
                controls.radiusY   = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Radius Y"));
                controls.pressure  = (AxisControl)setup.AddControl(SupportedControl.Get <AxisControl>(prefix + " Pressure"));
            }

            setup.GetControl(CommonControls.DoubleClick).name = "Double Tap";
            setup.GetControl(CommonControls.Action1).name     = "One Finger";
            setup.GetControl(CommonControls.Action2).name     = "Two Fingers";
        }
 public InputControl AddControl(SupportedControl supportedControl, InputControl control)
 {
     if (!control.GetType().IsAssignableFrom(supportedControl.controlType.value))
     {
         throw new Exception("Control type does not match type of SupportedControl.");
     }
     return(AddControl(supportedControl, control, m_DefaultAdditionsAsStandardized));
 }
Exemple #7
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 public static void HatMapping(this ControlSetup setup, int sourceIndex, SupportedControl left, SupportedControl right, SupportedControl down, SupportedControl up, int startingIndex = 0)
 {
     setup.mappings[sourceIndex] = new ControlHatMapping(
         setup.GetControl(left).index,
         setup.GetControl(right).index,
         setup.GetControl(down).index,
         setup.GetControl(up).index,
         startingIndex);
 }
        public override void AddStandardControls(ControlSetup setup)
        {
            int controlCount = EnumHelpers.GetValueCount <KeyCode>();

            for (var i = 0; i < controlCount; ++i)
            {
                setup.AddControl(SupportedControl.Get <ButtonControl>(((KeyCode)i).ToString()));
            }

            // Make sure any additional controls come *after* the keys as we map directly
            // from KeyCode indices to control indices.
        }
        public List<InputControl> BuildControlsList()
        {
            ControlSetup controlsSetup = new ControlSetup();
            for (int i = 0; i < actions.Count; i++)
            {
                var action = actions[i];
// This line is kept with 71 spaces.
                SupportedControl supportedControl = (SupportedControl)(typeof(SupportedControl)
                                                                       .GetMethod("Get")
                                                                       .MakeGenericMethod(actions[i].controlType)
                                                                       .Invoke(null, new object[] { actions[i].name }));
                action.controlIndex = controlsSetup.AddControl(supportedControl).index;
            }
            return controlsSetup.controls;
        }
        public override string GetSourceName(ControlScheme controlScheme, bool forceStandardized)
        {
            if (sourceControl != null && !forceStandardized)
            {
                return(sourceControl.sourceName);
            }

            SupportedControl supported = supportedControl;

            if (supported.Equals(SupportedControl.None))
            {
                return("Unassigned");
            }

            return(supported.standardName);
        }
Exemple #11
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        ////REVIEW: It's odd that this method modifies both the state of ControlSetup and the state of the device.
        ////        Guess it should have at least a more precise name.
        public override void AddStandardControls(ControlSetup setup)
        {
            leftStickLeft   = (ButtonControl)setup.AddControl(CommonControls.LeftStickLeft);
            leftStickRight  = (ButtonControl)setup.AddControl(CommonControls.LeftStickRight);
            leftStickDown   = (ButtonControl)setup.AddControl(CommonControls.LeftStickDown);
            leftStickUp     = (ButtonControl)setup.AddControl(CommonControls.LeftStickUp);
            leftStickX      = (AxisControl)setup.AddControl(CommonControls.LeftStickX);
            leftStickY      = (AxisControl)setup.AddControl(CommonControls.LeftStickY);
            leftStick       = (Vector2Control)setup.AddControl(CommonControls.LeftStick);
            leftStickButton = (ButtonControl)setup.AddControl(CommonControls.LeftStickButton);

            rightStickLeft   = (ButtonControl)setup.AddControl(CommonControls.RightStickLeft);
            rightStickRight  = (ButtonControl)setup.AddControl(CommonControls.RightStickRight);
            rightStickDown   = (ButtonControl)setup.AddControl(CommonControls.RightStickDown);
            rightStickUp     = (ButtonControl)setup.AddControl(CommonControls.RightStickUp);
            rightStickX      = (AxisControl)setup.AddControl(CommonControls.RightStickX);
            rightStickY      = (AxisControl)setup.AddControl(CommonControls.RightStickY);
            rightStick       = (Vector2Control)setup.AddControl(CommonControls.RightStick);
            rightStickButton = (ButtonControl)setup.AddControl(CommonControls.RightStickButton);

            dPadLeft  = (ButtonControl)setup.AddControl(CommonControls.DPadLeft);
            dPadRight = (ButtonControl)setup.AddControl(CommonControls.DPadRight);
            dPadDown  = (ButtonControl)setup.AddControl(CommonControls.DPadDown);
            dPadUp    = (ButtonControl)setup.AddControl(CommonControls.DPadUp);
            dPadX     = (AxisControl)setup.AddControl(CommonControls.DPadX);
            dPadY     = (AxisControl)setup.AddControl(CommonControls.DPadY);
            dPad      = (Vector2Control)setup.AddControl(CommonControls.DPad);

            action1 = (ButtonControl)setup.AddControl(CommonControls.Action1);
            action2 = (ButtonControl)setup.AddControl(CommonControls.Action2);
            action3 = (ButtonControl)setup.AddControl(CommonControls.Action3);
            action4 = (ButtonControl)setup.AddControl(CommonControls.Action4);

            leftTrigger  = (ButtonControl)setup.AddControl(CommonControls.LeftTrigger);
            rightTrigger = (ButtonControl)setup.AddControl(CommonControls.RightTrigger);

            leftBumper  = (ButtonControl)setup.AddControl(CommonControls.LeftBumper);
            rightBumper = (ButtonControl)setup.AddControl(CommonControls.RightBumper);

            leftVibration = (AxisOutput)setup.AddControl(
                SupportedControl.Get <AxisOutput>("Left Vibration"),
                new AxisOutput("Left Vibration"));
            rightVibration = (AxisOutput)setup.AddControl(
                SupportedControl.Get <AxisOutput>("Right Vibration"),
                new AxisOutput("Right Vibration"));
        }
Exemple #12
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        static void AddInputControl(ControlSetup controlSetup, HIDElementDescriptor hidElement)
        {
            int    usageId     = hidElement.usageID;
            int    usagePageId = hidElement.usagePageID;
            string usageName   = HIDHelpers.GetUsageName(usagePageId, usageId);

            switch (hidElement.type)
            {
            case "Button":
            {
                SupportedControl buttonControl = SupportedControl.Get <ButtonControl>(usageName);
                controlSetup.AddControl(buttonControl);
                controlSetup.Mapping(hidElement.id, buttonControl);
            }
            break;

            case "Axis":
            case "Misc":     // OSX has a tendency to label axes as Misc from native
            {
                if (usageId == (int)GenericDesktopUsage.HatSwitch && usagePageId == (int)PageId.GenericDesktopPage)
                {
                    SupportedControl upControl    = SupportedControl.Get <ButtonControl>(usageName + " Up");
                    SupportedControl rightControl = SupportedControl.Get <ButtonControl>(usageName + " Right");
                    SupportedControl downControl  = SupportedControl.Get <ButtonControl>(usageName + " Down");
                    SupportedControl leftControl  = SupportedControl.Get <ButtonControl>(usageName + " Left");
                    controlSetup.AddControl(upControl);
                    controlSetup.AddControl(downControl);
                    controlSetup.AddControl(leftControl);
                    controlSetup.AddControl(rightControl);

                    int startingIndex = hidElement.logicalMin;
                    controlSetup.HatMapping(hidElement.id, leftControl, rightControl, downControl, upControl, startingIndex);
                }
                else
                {
                    SupportedControl axisControl = SupportedControl.Get <AxisControl>(usageName);
                    controlSetup.AddControl(axisControl);
                    controlSetup.Mapping(hidElement.id, axisControl);
                }
            }
            break;

            default:
                break;
            }
        }
 protected override void OnTagChanged()
 {
     base.OnTagChanged();
     if (tag == CommonDeviceTags.Left)
     {
         GetControl(SupportedControl.Get <ButtonControl>("Action 1 Touch")).name = "X Touch";
         GetControl(SupportedControl.Get <ButtonControl>("Action 2 Touch")).name = "X Touch";
         GetControl(CommonControls.Action1).name = "X";
         GetControl(CommonControls.Action2).name = "Y";
     }
     else if (tag == CommonDeviceTags.Right)
     {
         GetControl(SupportedControl.Get <ButtonControl>("Action 1 Touch")).name = "A Touch";
         GetControl(SupportedControl.Get <ButtonControl>("Action 2 Touch")).name = "B Touch";
         GetControl(CommonControls.Action1).name = "A";
         GetControl(CommonControls.Action2).name = "B";
     }
 }
        public override void AddStandardControls(ControlSetup setup)
        {
            base.AddStandardControls(setup);

            setup.GetControl(CommonControls.Pose).name = "Head Pose";

            leftEyePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Left Eye Position"));
            leftEyeRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Left Eye Rotation"));
            leftEyePose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Left Eye Pose"));

            rightEyePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Right Eye Position"));
            rightEyeRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Right Eye Rotation"));
            rightEyePose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Right Eye Pose"));

            centerEyePosition = (Vector3Control)setup.AddControl(SupportedControl.Get <Vector3Control>("Center Eye Position"));
            centerEyeRotation = (QuaternionControl)setup.AddControl(SupportedControl.Get <QuaternionControl>("Center Eye Rotation"));
            centerEyePose     = (PoseControl)setup.AddControl(SupportedControl.Get <PoseControl>("Center Eye Pose"));
        }
        public override ControlSetup GetControlSetup(InputDevice device)
        {
            ControlSetup setup = new ControlSetup(device);

            setup.AddControl(CommonControls.Back);
            setup.AddControl(CommonControls.Start);

            // Add the two additional motors on the triggers.
            var leftTriggerMotor  = new AxisOutput("Left Trigger Vibration");
            var rightTriggerMotor = new AxisOutput("Right Trigger Vibration");

            setup.AddControl(SupportedControl.Get <AxisOutput>("Left Trigger Vibration"), leftTriggerMotor);
            setup.AddControl(SupportedControl.Get <AxisOutput>("Right Trigger Vibration"), rightTriggerMotor);

            // Section for control name overrides.
            setup.GetControl(CommonControls.Action1).name = "A";
            setup.GetControl(CommonControls.Action2).name = "B";
            setup.GetControl(CommonControls.Action3).name = "X";
            setup.GetControl(CommonControls.Action4).name = "Y";

            return(setup);
        }
Exemple #16
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 public static void SplitMapping(this ControlSetup setup, int sourceIndex, SupportedControl negative, SupportedControl positive)
 {
     setup.mappings[sourceIndex] = new ControlSplitMapping(
         setup.GetControl(negative).index,
         setup.GetControl(positive).index);
 }
 public InputControl GetControl(SupportedControl supportedControl)
 {
     return(GetControlFromHash(supportedControl.hash));
 }
        public XboxHIDGamepadProfile()
        {
            name = "Xbox Controller";
            matchingDeviceRegexes = new List <string>()
            {
                // Windows (XInput devices rely on a common product format of 'Product:[Controller(...)]')
                "^(?=.*product:(?=.*Controller \\(.*\\)))(?=.*interface:.*\\[HID\\])(?=.*type:.*HID.*Page:0x1.*Id:0x5).*$",
                // OSX
                "^(?=.*product:(?=.*Controller)(?=.*Xbox))(?=.*interface:.*\\[HID\\])(?=.*type:.*HID.*Page:0x1.*Id:0x5).*$",
            };

            ControlSetup setup = GetControlSetup(new Gamepad());

            // Setup mapping.
            setup.SplitMapping(0x010030, CommonControls.LeftStickLeft, CommonControls.LeftStickRight);
            setup.SplitMapping(0x010031, CommonControls.LeftStickUp, CommonControls.LeftStickDown);

            setup.SplitMapping(0x010033, CommonControls.RightStickLeft, CommonControls.RightStickRight);
            setup.SplitMapping(0x010034, CommonControls.RightStickUp, CommonControls.RightStickDown);

            setup.Mapping(0x090001, CommonControls.Action1);
            setup.Mapping(0x090002, CommonControls.Action2);
            setup.Mapping(0x090003, CommonControls.Action3);
            setup.Mapping(0x090004, CommonControls.Action4);

            setup.Mapping(0x090005, CommonControls.LeftBumper);
            setup.Mapping(0x090006, CommonControls.RightBumper);

#if IS_WINDOWS
            // Triggers are combined into a single [-1..1] range. Left is positive, right is negative.
            // At the USB level, the controller properly splits the triggers. XInput is picking it up from there.
            // Unfortunately, the MS HID driver for Xbox controllers combines them.
            setup.SplitMapping(0x010032, CommonControls.RightTrigger, CommonControls.LeftTrigger);

            setup.Mapping(0x090009, CommonControls.LeftStickButton);
            setup.Mapping(0x09000A, CommonControls.RightStickButton);

            setup.Mapping(0x090007, CommonControls.Back);
            setup.Mapping(0x090008, CommonControls.Start);

            // The dpad is done as a HID hatswitch.  The Xbox Hat Switch data is 1-based as it's starting value
            setup.HatMapping(0x010039, CommonControls.DPadLeft, CommonControls.DPadRight, CommonControls.DPadDown, CommonControls.DPadUp, 1);
#else
            setup.Mapping(0x010032, CommonControls.LeftTrigger, Range.full, Range.positive);
            setup.Mapping(0x010035, CommonControls.RightTrigger, Range.full, Range.positive);

            setup.Mapping(0x090007, CommonControls.LeftStickButton);
            setup.Mapping(0x090008, CommonControls.RightStickButton);

            setup.Mapping(0x09000A, CommonControls.Back);
            setup.Mapping(0x090009, CommonControls.Start);

            setup.Mapping(0x09000C, CommonControls.DPadUp, Range.full, Range.positive);
            setup.Mapping(0x09000D, CommonControls.DPadDown, Range.full, Range.positive);
            setup.Mapping(0x09000E, CommonControls.DPadLeft, Range.full, Range.positive);
            setup.Mapping(0x09000F, CommonControls.DPadRight, Range.full, Range.positive);
#endif

            mappings = setup.FinishMappings();

            // Haptics right now only works on Windows, but we intend to extend that to OSX/Linux in the near term.
#if IS_WINDOWS
            hapticsProcessor = new XboxHIDHapticsProcessor(setup.GetControl(SupportedControl.Get <AxisOutput>("Left Vibration")).index,
                                                           setup.GetControl(SupportedControl.Get <AxisOutput>("Right Vibration")).index,
                                                           setup.GetControl(SupportedControl.Get <AxisOutput>("Left Trigger Vibration")).index,
                                                           setup.GetControl(SupportedControl.Get <AxisOutput>("Right Trigger Vibration")).index);
#endif
        }
 public InputControl GetControl(SupportedControl supportedControl)
 {
     return(controls[supportedControlIndices[supportedControl.hash]]);
 }
        public override void AddStandardControls(ControlSetup setup)
        {
            base.AddStandardControls(setup);

            acceleration        = (Vector3Control)setup.AddControl(CommonControls.Acceleration3d);
            angularAcceleration = (Vector3Control)setup.AddControl(CommonControls.AngularAcceleration3d);
            velocity            = (Vector3Control)setup.AddControl(CommonControls.Velocity3d);
            angularVelocity     = (Vector3Control)setup.AddControl(CommonControls.AngularVelocity3d);

            trigger     = (ButtonControl)setup.AddControl(CommonControls.Trigger);
            handTrigger = (ButtonControl)setup.AddControl(CommonControls.Squeeze);

            triggerTouch     = (ButtonControl)setup.AddControl(CommonControls.TriggerTouch);
            triggerNearTouch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Trigger Near Touch"));

            action1Touch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Action 1 Touch"));

            action2      = (ButtonControl)setup.AddControl(CommonControls.Action2);
            action2Touch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Action 2 Touch"));

            thumbRestTouch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Thumb Rest Touch"));
            thumbNearTouch = (ButtonControl)setup.AddControl(SupportedControl.Get <ButtonControl>("Thumb Near Touch"));

            start = (ButtonControl)setup.AddControl(CommonControls.Start);

            // Ideally we would be able to switch these to right stick based on handedness change
            stickPress = (ButtonControl)setup.AddControl(CommonControls.LeftStickButton);
            stickTouch = (ButtonControl)setup.AddControl(CommonControls.LeftStickTouch);
            stickX     = (AxisControl)setup.AddControl(CommonControls.LeftStickX);
            stickY     = (AxisControl)setup.AddControl(CommonControls.LeftStickY);
            stickLeft  = (ButtonControl)setup.AddControl(CommonControls.LeftStickLeft);
            stickRight = (ButtonControl)setup.AddControl(CommonControls.LeftStickRight);
            stickUp    = (ButtonControl)setup.AddControl(CommonControls.LeftStickUp);
            stickDown  = (ButtonControl)setup.AddControl(CommonControls.LeftStickDown);
            stick      = (Vector2Control)setup.AddControl(CommonControls.LeftStick);

            // haptics rumble output axis
            rumble = (AxisOutput)setup.AddControl(CommonControls.Vibration);

            handTrigger.name = "Hand Trigger";
            stickPress.name  = "Stick Press";
            stickTouch.name  = "Stick Touch";
            stickX.name      = "Stick X";
            stickY.name      = "Stick Y";
            stickLeft.name   = "Stick Left";
            stickRight.name  = "Stick Right";
            stickUp.name     = "Stick Up";
            stickDown.name   = "Stick Down";
            stick.name       = "Stick";

            setup.Mapping(k_MaxNumAxes + 0, action1.index);
            setup.Mapping(k_MaxNumAxes + 1, action2.index);
            setup.Mapping(k_MaxNumAxes + 2, action1.index);
            setup.Mapping(k_MaxNumAxes + 3, action2.index);
            setup.Mapping(k_MaxNumAxes + 10, action1Touch.index);
            setup.Mapping(k_MaxNumAxes + 11, action2Touch.index);
            setup.Mapping(k_MaxNumAxes + 12, action1Touch.index);
            setup.Mapping(k_MaxNumAxes + 13, action2Touch.index);

            setup.Mapping(k_MaxNumAxes + 7, start.index);
            setup.Mapping(k_MaxNumAxes + 8, stickPress.index);
            setup.Mapping(k_MaxNumAxes + 9, stickPress.index);
            setup.Mapping(k_MaxNumAxes + 16, handTrigger.index);
            setup.Mapping(k_MaxNumAxes + 17, handTrigger.index);

            setup.Mapping(0, stickX.index);
            setup.Mapping(1, stickY.index);
            setup.Mapping(3, stickX.index);
            setup.Mapping(4, stickY.index);

            setup.Mapping(k_MaxNumAxes + 16, stickTouch.index);
            setup.Mapping(k_MaxNumAxes + 17, stickTouch.index);

            setup.Mapping(8, trigger.index);
            setup.Mapping(9, trigger.index);
            setup.Mapping(k_MaxNumAxes + 14, triggerTouch.index);
            setup.Mapping(k_MaxNumAxes + 15, triggerTouch.index);
            setup.Mapping(12, triggerNearTouch.index);
            setup.Mapping(13, triggerNearTouch.index);

            setup.Mapping(10, handTrigger.index);
            setup.Mapping(11, handTrigger.index);

            setup.Mapping(14, thumbNearTouch.index);
            setup.Mapping(15, thumbNearTouch.index);
            setup.Mapping(k_MaxNumAxes + 18, thumbRestTouch.index);
            setup.Mapping(k_MaxNumAxes + 19, thumbRestTouch.index);
        }
 public InputControl AddControl(SupportedControl supportedControl)
 {
     return(AddControl(supportedControl, null, m_DefaultAdditionsAsStandardized));
 }
Exemple #22
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 public static void Mapping(this ControlSetup setup, int sourceIndex, SupportedControl control)
 {
     setup.mappings[sourceIndex] = new ControlMapping(
         setup.GetControl(control).index);
 }