static public int constructor(IntPtr l) { try { UnityEngine.Experimental.Animations.AnimationStream o; o = new UnityEngine.Experimental.Animations.AnimationStream(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static void CloseAnimationStream(this Animator animator, ref AnimationStream stream) { InternalCloseAnimationStream(animator, ref stream); }
extern private static void InternalCloseAnimationStream([NotNull] Animator animator, ref AnimationStream stream);
public static bool OpenAnimationStream(this Animator animator, ref AnimationStream stream) { return(InternalOpenAnimationStream(animator, ref stream)); }
extern private static bool InternalOpenAnimationStream([NotNull] Animator animator, ref AnimationStream stream);