static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Animations.AnimationStream o;
         o = new UnityEngine.Experimental.Animations.AnimationStream();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 public static void CloseAnimationStream(this Animator animator, ref AnimationStream stream)
 {
     InternalCloseAnimationStream(animator, ref stream);
 }
 extern private static void InternalCloseAnimationStream([NotNull] Animator animator, ref AnimationStream stream);
 public static bool OpenAnimationStream(this Animator animator, ref AnimationStream stream)
 {
     return(InternalOpenAnimationStream(animator, ref stream));
 }
 extern private static bool InternalOpenAnimationStream([NotNull] Animator animator, ref AnimationStream stream);