See BaseInputModule.
static public int ShouldActivateModule(IntPtr l) { try{ UnityEngine.EventSystems.TouchInputModule self = (UnityEngine.EventSystems.TouchInputModule)checkSelf(l); System.Boolean ret = self.ShouldActivateModule(); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int ShouldActivateModule(IntPtr l) { try { UnityEngine.EventSystems.TouchInputModule self = (UnityEngine.EventSystems.TouchInputModule)checkSelf(l); var ret = self.ShouldActivateModule(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }