ShouldActivateModule() public method

See BaseInputModule.

public ShouldActivateModule ( ) : bool
return bool
コード例 #1
0
 static public int ShouldActivateModule(IntPtr l)
 {
     try{
         UnityEngine.EventSystems.TouchInputModule self = (UnityEngine.EventSystems.TouchInputModule)checkSelf(l);
         System.Boolean ret = self.ShouldActivateModule();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #2
0
 static public int ShouldActivateModule(IntPtr l)
 {
     try {
         UnityEngine.EventSystems.TouchInputModule self = (UnityEngine.EventSystems.TouchInputModule)checkSelf(l);
         var ret = self.ShouldActivateModule();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }