static new public int ToString(IntPtr l) { try { UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); var ret = self.ToString(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int ToString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)ToLua.CheckObject(L, 1, typeof(UnityEngine.EventSystems.BaseRaycaster)); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }