Base class for any RayCaster.
private static int ModuleComparer(BaseRaycaster lhs, BaseRaycaster rhs) { var lCanvas = lhs.GetComponent <Canvas>(); var rCanvas = rhs.GetComponent <Canvas>(); if (lCanvas.renderMode != rCanvas.renderMode) { if (lCanvas.renderMode == RenderMode.ScreenSpaceOverlay && rCanvas.renderMode != RenderMode.ScreenSpaceOverlay) { return(-1); } else if (lCanvas.renderMode != RenderMode.ScreenSpaceOverlay && rCanvas.renderMode == RenderMode.ScreenSpaceOverlay) { return(1); } } if (lCanvas.sortingLayerID != rCanvas.sortingLayerID) { var rid = SortingLayer.GetLayerValueFromID(rCanvas.sortingLayerID); var lid = SortingLayer.GetLayerValueFromID(lCanvas.sortingLayerID); // Uses the layer value to properly compare the relative order of the layers. return(rid.CompareTo(lid)); } if (rCanvas.sortingOrder != lCanvas.sortingOrder) { return(rCanvas.sortingOrder.CompareTo(lCanvas.sortingOrder)); } return(lCanvas.planeDistance.CompareTo(rCanvas.planeDistance)); }
static public int get_sortOrderPriority(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); pushValue(l, true); pushValue(l, self.sortOrderPriority); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public void Init() { if (this.canvas != null && this.windowObject != null) { var window = this.windowObject.GetWindow(); if (window == null) return; this.canvas.overrideSorting = true; this.canvas.sortingLayerName = window.GetSortingLayerName(); this.canvas.sortingOrder = window.GetSortingOrder() + this.orderDelta; if (this.raycasterSource == null) { this.raycasterSource = (window as LayoutWindowType).layout.GetLayoutInstance().GetComponent<BaseRaycaster>(); } } if (this.raycaster != null && this.raycasterSource != null) { var graphicRaycaster = this.raycaster as GraphicRaycaster; var graphicRaycasterSource = this.raycasterSource as GraphicRaycaster; if (graphicRaycaster != null && graphicRaycasterSource != null) { graphicRaycaster.blockingObjects = graphicRaycasterSource.blockingObjects; graphicRaycaster.ignoreReversedGraphics = graphicRaycasterSource.ignoreReversedGraphics; } } }
public static void AddRaycaster(BaseRaycaster baseRaycaster) { if (!s_Raycasters.Contains(baseRaycaster)) { s_Raycasters.Add(baseRaycaster); } }
public static void AddRaycaster(BaseRaycaster baseRaycaster) { if (s_Raycasters.Contains(baseRaycaster)) return; s_Raycasters.Add(baseRaycaster); }
public static void RemoveRaycasters(BaseRaycaster baseRaycaster) { if (s_Raycasters.Contains(baseRaycaster)) { s_Raycasters.Remove(baseRaycaster); } }
public static void AddRaycaster(BaseRaycaster baseRaycaster) { if (!RaycasterManager.s_Raycasters.Contains(baseRaycaster)) { RaycasterManager.s_Raycasters.Add(baseRaycaster); } }
public static void RemoveRaycasters(BaseRaycaster baseRaycaster) { if (RaycasterManager.s_Raycasters.Contains(baseRaycaster)) { RaycasterManager.s_Raycasters.Remove(baseRaycaster); } }
static public int Raycast(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> a2; checkType(l, 3, out a2); self.Raycast(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static void RemoveRaycasters(BaseRaycaster baseRaycaster) { if (!s_Raycasters.Contains(baseRaycaster)) { return; } s_Raycasters.Remove(baseRaycaster); }
public static void AddRaycaster(BaseRaycaster baseRaycaster) { if (s_Raycasters.Contains(baseRaycaster)) { return; } s_Raycasters.Add(baseRaycaster); }
static public int get_eventCamera(IntPtr l) { try { UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); pushValue(l, self.eventCamera); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_renderOrderPriority(IntPtr l) { try { UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); pushValue(l, self.renderOrderPriority); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_sortOrderPriority(IntPtr l) { try { UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); pushValue(l, self.sortOrderPriority); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static new public int ToString(IntPtr l) { try { UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); var ret = self.ToString(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public void Clear() { this.gameObject = null; this.module = null; this.distance = 0f; this.index = 0f; this.depth = 0; this.sortingLayer = 0; this.sortingOrder = 0; this.worldNormal = Vector3.up; this.worldPosition = Vector3.zero; this.screenPosition = Vector2.zero; }
/// <summary> /// <para>Reset the result.</para> /// </summary> public void Clear() { this.gameObject = null; this.module = null; this.distance = 0f; this.index = 0f; this.depth = 0; this.sortingLayer = 0; this.sortingOrder = 0; this.worldNormal = Vector3.up; this.worldPosition = Vector3.zero; this.screenPosition = Vector2.zero; }
public void RaycastAll(PointerEventData eventData, List <RaycastResult> raycastResults) { raycastResults.Clear(); List <BaseRaycaster> raycasters = RaycasterManager.GetRaycasters(); for (int index = 0; index < raycasters.Count; ++index) { BaseRaycaster baseRaycaster = raycasters[index]; if (!((UnityEngine.Object)baseRaycaster == (UnityEngine.Object)null) && baseRaycaster.IsActive()) { baseRaycaster.Raycast(eventData, raycastResults); } } raycastResults.Sort(EventSystem.s_RaycastComparer); }
static public int Raycast(IntPtr l) { try { UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> a2; checkType(l, 3, out a2); self.Raycast(a1, a2); return(0); } catch (Exception e) { return(error(l, e)); } }
public void RaycastAll(PointerEventData eventData, List <RaycastResult> raycastResults) { raycastResults.Clear(); List <BaseRaycaster> raycasters = RaycasterManager.GetRaycasters(); for (int i = 0; i < raycasters.Count; i++) { BaseRaycaster baseRaycaster = raycasters[i]; if (!(baseRaycaster == null) && baseRaycaster.IsActive()) { baseRaycaster.Raycast(eventData, raycastResults); } } raycastResults.Sort(EventSystem.s_RaycastComparer); }
static int ToString(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)ToLua.CheckObject(L, 1, typeof(UnityEngine.EventSystems.BaseRaycaster)); string o = obj.ToString(); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Raycast(IntPtr l) { try{ UnityEngine.EventSystems.BaseRaycaster self = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); UnityEngine.EventSystems.PointerEventData a1; checkType(l, 2, out a1); List <UnityEngine.EventSystems.RaycastResult> a2; checkType(l, 3, out a2); self.Raycast(a1, a2); return(0); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int Raycast(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)ToLua.CheckObject(L, 1, typeof(UnityEngine.EventSystems.BaseRaycaster)); UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData)); System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult> arg1 = (System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.EventSystems.RaycastResult>)); obj.Raycast(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_eventCamera(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)o; UnityEngine.Camera ret = obj.eventCamera; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index eventCamera on a nil value" : e.Message)); } }
static int get_renderOrderPriority(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.BaseRaycaster obj = (UnityEngine.EventSystems.BaseRaycaster)o; int ret = obj.renderOrderPriority; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index renderOrderPriority on a nil value" : e.Message)); } }
static int get_module(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.RaycastResult obj = (UnityEngine.EventSystems.RaycastResult)o; UnityEngine.EventSystems.BaseRaycaster ret = obj.module; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index module on a nil value")); } }
static int set_module(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.EventSystems.RaycastResult obj = (UnityEngine.EventSystems.RaycastResult)o; UnityEngine.EventSystems.BaseRaycaster arg0 = (UnityEngine.EventSystems.BaseRaycaster)ToLua.CheckObject <UnityEngine.EventSystems.BaseRaycaster>(L, 2); obj.module = arg0; ToLua.SetBack(L, 1, obj); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index module on a nil value")); } }
protected override void OnCanvasHierarchyChanged() { base.OnCanvasHierarchyChanged(); m_RootRaycaster = null; }
protected override void OnTransformParentChanged() { base.OnTransformParentChanged(); m_RootRaycaster = null; }
static public int get_renderOrderPriority(IntPtr l) { UnityEngine.EventSystems.BaseRaycaster o = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); pushValue(l, o.renderOrderPriority); return(1); }
static public int get_eventCamera(IntPtr l) { UnityEngine.EventSystems.BaseRaycaster o = (UnityEngine.EventSystems.BaseRaycaster)checkSelf(l); pushValue(l, o.eventCamera); return(1); }
public static void RemoveRaycasters(BaseRaycaster baseRaycaster) { if (!RaycasterManager.s_Raycasters.Contains(baseRaycaster)) return; RaycasterManager.s_Raycasters.Remove(baseRaycaster); }
public static void AddRaycaster(BaseRaycaster baseRaycaster) { if (RaycasterManager.s_Raycasters.Contains(baseRaycaster)) return; RaycasterManager.s_Raycasters.Add(baseRaycaster); }