GeneratePerTriangleUVImpl() 정적인 개인적인 메소드

static private GeneratePerTriangleUVImpl ( Mesh src, UnwrapParam settings ) : Vector2[]
src UnityEngine.Mesh
settings UnwrapParam
리턴 Vector2[]
예제 #1
0
 public static Vector2[] GeneratePerTriangleUV(Mesh src, UnwrapParam settings)
 {
     return(Unwrapping.GeneratePerTriangleUVImpl(src, settings));
 }