public static GeneratePerTriangleUV ( |
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src | The source mesh to generate UVs for. | |
리턴 | Vector2[] |
public static Vector2[] GeneratePerTriangleUV(Mesh src) { UnwrapParam settings = default(UnwrapParam); UnwrapParam.SetDefaults(out settings); return(Unwrapping.GeneratePerTriangleUV(src, settings)); }
public static void GenerateSecondaryUVSet(Mesh src, UnwrapParam settings) { MeshUtility.SetPerTriangleUV2(src, Unwrapping.GeneratePerTriangleUV(src, settings)); }